
Hellboy Web of Wyrd is a roguelite action adventure with an original story created in partnership with Dark Horse Comics and creator Mike Mignola. When an agent goes missing, Hellboy investigates. Prepare for monstrous toe-to-toe brawling
Built in 1962 by occultist Pasquale Deneveaux, The Butterfly House is more than a mere residence; it’s a gateway. Its perverse angles and non-Euclidean geometries were designed with a singular foul purpose in mind: to open doorways into a terrible and fascinating dimension called The Wyrd. Twenty years later, an agent of the B.P.R.D. is sent on a reconnaissance mission to the mansion and promptly goes missing. It’s up to you - Hellboy - and your team of Bureau agents to find your missing colleague and uncover the secrets of The Butterfly House. During the investigation, you will explore wondrous and strange planes of existence contained within The Wyrd, each one home to powerful monsters, forgotten godforms, magnificent treasures, and powerful secrets. But be warned, because ancient evil stagnates within the furthest reaches of The Wyrd… evil that is eager to be let out.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game feels uncomfortable overall. Awkward camera controls, Awkward combat. Not "bad" per se, just not very rewarding and not very fun overall. Underwhelming overall. I WANT to like the game, and I'm going to play it more and maybe change my opinion. The people in the reviews here and the people in the discord have hardly played the game but are screaming 10/10, so be warned that the current positive reviews dont really reflect the experience. I get mileage may vary, but if you have 0.1 hours in a game (6 minutes), dont make a positive review The art and sound design and the world building are actually really great though. They nailed that. Edit: the Developers responded to my review directly and not in a generic way, so huge respect for that. I've decided that because of willingness to take specific criticisms I have to change my review to a recommend. It means the game will on
As of right now, I would not recommend the game. I would love to, because I love hellboy, but I just have so serious issues with how the game plays. The good things: - It's Hellboy, I love Hellboy - There is very clear influence in art style by Mike Mignola's artwork from the graphic novel series. It looks awesome. - Great worldbuilding which can be found in the graphic novels - Lance Reddick seems to have done a stellar job. - I see some potential for a cool game in the future. The not-so-good things: - Using a keyboard and mouse, the controls are not intuitive and don't really seem to follow the main key system that can be found in most keyboard and mouse games. It would be great if I didn't need to reach all the way across my keyboard to open the options menu and to escape from menus with the backspace key. The esc key serves no function, and cannot be rebound as the cancel button.
its good to hear Lances voice again
Overall: 6.5/10 Story: As a very casual Hellboy fan who has only seen the Guillermo del Toro films featuring Ron Perlman (and several years ago at that), I went into Hellboy: Web of Wyrd with no prior expectations for its narrative. I’ve never read the comics, so I wasn’t sure if I’d be missing out on important context or references. Thankfully, the game’s story stands entirely on its own, with a completely original narrative and cast of characters. As a result, what struck me immediately was how accessible the story felt. Whether you’re a longtime Hellboy enthusiast or someone brand new to the world, the game does a fantastic job of introducing its unique universe. The writing leans into the quirky, dark humorous tone that fans might associate with the character, but it never felt alienating as someone unfamiliar with the deeper lore. The plot revolves around a mysterious structure ca
I really wanted to love this but I just can't. I'm a huge Hellboy fan and this really seems like it ought to check all the boxes. Actual 1:1 representation of the comic's art style! Episode investigation of weirdness! Really solid voice casting for Hellboy (RIP Lance.) Dialogue penned by Mignola himself! Unfortunately the gameplay just feels really plodding and laboured, and the level art is comprised of endlessly repeated elements to a much greater extent than I feel like I can put up with. Not by any means a bad game, just disappointing.
I did not come into this game expecting anything more than what I saw in the 16 minute preview. My situation is this - I have a full time job, and am in night school. My game time is limited, and as an adult with adult problems, my mental bandwidth is limited. I don't have it in me at the end of a long day working, studying, and handling chores and responsibilities, to play a title as demanding mentally as Baldur's Gate, for example. I do, however, have time to dive into a quick run, or into the middle of a previously started run, to explore a visually gorgeous (in my opinion) and audibly fantastic (in my opinion) level, and just turn my brain off and have a blast going mano a mano with some big bads as big red. Is the combat simplistic? Sure. Realistically speaking, though, all I want in a fight between two big bruisers is to feel like our hits are crunchy and cause some damage. And t
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