
Manage a space transportation company. Supply humanity with with everything it needs to colonize the galaxy. In this tycoon game, grow your company from a local transport agency into a galactic logistics empire! Singleplayer, vs AI, and online multiplayer.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
one time i reported a bug on the dev's discord. within 3 hours i was able to download a patch that fixes it
Let's get this out first: this is a game with a huge amount of potential and I truly enjoy the core concepts, but it falls apart quickly due to a combination of poor AI, data transparency and UI design. Have put 10 hours into the game across three play-throughs, two of which went past 20 years, both of those having kicked off interstellar colonization. At this point I'm putting the game down and won't be coming back until some key items are addressed. I'm taking the time to put this together because I enjoy what the game could be and can easily see myself putting another 50+ hours into the game with some minor adjustments. Please take the feedback below in that lens. The Good: -Core delivery model - It's Space Truck Simulator 2017, plain and simple. All the right bones are there and when it clicks, it feels very good. -Theme comes through - I feel like I'm running a logistics company,
This game is pretty unique and all kinds of fun, but that's not why I'm writing this review. The devs are awesome! They are polite, happy to help and take bug reports seriously. I had a unique problem with my game after the last update, and I spoke to the devs on their Discord channel. Not only did the devs spend time with me to figure out the issue, they fixed it within a couple of days. We need more devs like this! Great Job!
TL:DR buy this game if you like hard games about logistics and don't care much about graphics. 1.01B Edits: These changes added about 2.5 hours more total play interest for me. This game got off to a rough start with me, so this review will, too, but there's good stuff at the end. The tutorials, while on point as far as they go, don't seem complete, and there doesn't seem to be a way to reset them like you can with Stellaris or other games. There's no manual or wiki I've been able to find and so there's no "RTFM" for a newb. You get one shot at the tutorial tips, it seems, and then it's in to the deep end with you. Also challenging is that a major technological shift occurs mid-game with no notice about it's game ending implications. At some point your planets will start demanding a resource called stellarium, and if you don't have it ready before you need it, you are essentially for
I want to recommend this game. The first few hours were fun. Micro some ships here, a route there... But once you reached the stage where you get intrasystem drones, all routes become irrelevant and drones handle everything on their own. Interstellar travel is not worth it, since you barely make profit, and that with all tech unlocked and all ships available. At least in my experience. I got all (ten) achievements in about 10 hours, which could have been faster if I hadn't ballsed up my first game. In the second game I got the (final) 100.000.000 casherino achievement by waiting for my drones to do it for me. I didn't own a single ship once I had 2 or maybe 3 level 3 drone hubs (they cover the entire solar system). The concept of the game is great. But it feels unfinished. As if it was still in early access, which I usually avoid like alpha or beta versions, or the plague. For a releas
TL;DR - Game is abandoned Which blows because I really enjoyed it when I played it, and it IS super buggy, which I was fine with with the expectation that at some point those would be fixed. Like, I didn't need this game to be Stelaris. I just wanted a Railroad Tycoon in space. If someone knows why this was abandoned, I'd really love to hear the story.
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