
A roguelike tower defence with a card twist! Protect your mine and rescue your crew after crash landing on a slime infested moon. Buy cards and booster packs, expand your tunnels, find crazy combos and squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game was a surprise, its a challenging tower defence game! I don't remember the last time I actually lost my core. Having to balance upgrade rounds, digging rounds and when I am geared up enough to take on the boss was a fun experience, Also the amount of content in this game, from what I can tell, is far more than I would have expected. Worth a play!
The demo hooked me (which doesent happen too often to any great degree) and the main game has let me continue on my merry way. As TD titles go, this is very interesting and different - you will have to think a lot as the game gradually educates you in its nuances. Not easy and I have lost a few games - interesting upgrades. Can't wait to give it another go!! (without getting divorced).
there are some indie games that have a low amount but high percentage of positive reviews. with only an hour or two playtime for most reviewers. this game here is different. it is a real game. it is not only for 30 minutes where you say "yeah, i'd like to support this indie game with a good review. might be good but not yet or not for me. so i will stop playing. no, this here is a real game with real content. and it is good. read the other reviews if you wanna know more :P
Greatly enjoying the game so far and it feels like there's a decent balance of difficulty. At a certain point you do tend to have your defences 'run away' from the ability of the slimeoids to be a threat, but at the same time you start having to deal with the pain of power restrictions and frankly: you've basically won the map at that point and are only chasing an objective, whether set by yourself or the game. Not something strictly speaking 'needed' to complete the level. Sure, there's times when you can rapidly end up trapping yourself in the early game of a level but frankly that's just one of the risks of both maze builders and deckbuilder roguelikes so it's not a point against the game. It's merely the standard warning of 'Some Level of Thought Required To Play'. Just like I'm certain that the higher levels will have more challenge to deal with as shown by the way the different zo
This is a Tower Defense Game. All of the craftdwarfship is of the highest quality. It is made from rocks, stone, slime, and sheer brilliance. Putting that bit aside seriously, this game gets what it is to be a Dwarf, leaving no one behind, mining for ore, technology, and the humor. The humor is just. So good. Card based tower defensing has never been my favorite but it truly works well here, having to not have the perfect defensive setup, hacking together energy costs with mining, defense, and utilities. Some brilliant mechanics at work here. The fact that removing already placed towers being a separate card that only has a chance to show up is a bit frustrating, but legitimately that aside? Its brilliantly put together. The meta progression is a simple as just playing the game more. No need to do some goofy insane stunts, just play the game and play it well and you unlock things. I
Ant Workshop may have cured my fear of roguelikes/lites.
Structured threads, verified dev answers and player expertise without chat noise


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cuphead is a run-and-gun action game focused primarily on boss battles. Its visual style is modeled after 1930s cartoons, using traditional hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. Players control Cuphead or Mugman in single-player or local co-op, traversing themed worlds, acquiring new weapons, and unlocking super moves. The game includes both boss encounters and side-scrolling platforming stages.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


Welcome to The Long Dark, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre". The game is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies but only you, the cold, and all the threats Mother Nature can muster.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.