

Even if the regime is totally inept and corrupt, don't suppose for a moment that you as the liberator will be greeted with open arms. Jagged Alliance 2: Wildfire brings you back to Arulco. The population is being terrorized by a reckless army. In the meantime the main export goods are drugs. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies. You are working undercover on behalf of the US government and your goal is to destroy the mighty drug cartel. You'll need a skilled hand to put together the right team of mercenaries and the negotiating skills of a diplomat to get the sceptical population on to your side. You'll also need the strategic genius of a general and the fighting tactics of a guerilla.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
ATTENTION! This game is not for casual gamers or people who like to be a badass superhero instead a real challenge! Jagged Alliance 2: Wildfire is basically Jagged Alliance 2 on steroids Pros: - More weapons than in the vanilla version of JA2 - All weapons are rebalanced - Loads of new items - A completely reworked map with more lively urban and more dense flora sectors - Harder difficulty, which forces you to use actual tactics due to... - ...the fact that enemies will not behave in the same pattern like in JA2, there are different types of fiends that will use different, more sophisticated tactics which forces you to differ in terms of tactics and think outside the box more often (which I really like! :) - Side missions are actually important now - New mercenarys (that replace old ones, its a Pro if you played JA2 a lot and want something new ;) - Up to TEN mercenarys in one squad (
Wildfire in its core is a major community made update to the Jagged Alliance 2, the king of the turn-based squad-sized tactical games. There, in the Wildfire modification, we simply got a much more real-deal bang of firefights, more guns with more natural stats, more deepness in the economic model, refurbished layouts in the every sector, and more of fixed code, that was not perfect in the JA2. You know, those little bugs, which are not worth for a direct patch, but still troubles when you meet them. I repeat it in the usual pro/contra manner: + Almost the same refined JA2 experience from the original game. Yet we have new economic system and difficulty of the game was raised significantly because of better and more complicated AI behavior. That means – even more tactical thinking is required. + By “Refurbished layouts” I mean rewritten maps, with changed buildings and other stuff in
19 Hours in on steam, Many 100+ hours on my old pc, Pre-Steam This is maybe to old for some people, but some of us grew up with Fallout 1&2, Jagged alliance, Diablo and i, to this day hold SHADOWRUN pretty high on my favorite game list! Than this game, from 2004 hit me right on the spot if you not gonna put your time into this game, dont bother. If you like try and fail, not affraid to just be put right into the battlefield and not know if you made up the right team or not, setting up tactical situations, and be extra proud when you pull of smashing trough tough enemy defencives, than THIS GAME IS FOR YOU! I love this game! This is OLD SCHOOL. IF YOU NOT UP TO THE CHALLENGE, GO BACK TO CALL OF DUTY if you get the hang of it, its gonna be one of those game's you remember for the rest of your life
Played the original for hundreds of hours 20 years ago, thought I'd try this for a bit of nostalgia. It was fun until mid-late game, now it's unplayable. It goes like this, your mercs invade a sector and kill 10 of the 20 or so bad guys, similar to original JA2. Then the remaining 10 all go into hiding inside buildings, in corners, on roofs etc... What follows will be a process of sneaking your mercs around until one of them gets one turn killed, then you'll reload a save, and determine how to possibly approach the hidden stationary enemy without triggering their interrupt. You'll fail dozens of times. You'll reload dozens of times. Eventually you figure it out and eliminate one of the remaining 10 hidden enemies. Repeat for the now 9 remaining enemies, until the sector is cleared. Sound like fun? I can't imagine playing this version on ironman.
Instead of going on about how this is a classic (which it is) let me offer a warning: Like most older games, it doesn't play well with Windows 8 x64. Don't bother unless you have a workaround. EDIT: There is a fix that has worked for me so far. Check the game's forum.
Many reviews here is from unexperienced player and people that can't read. This game does not support Windows 8 by itself, and it is clearly shown that you should have win xp vista or win 7. Someone also complains about the resolution, this game is made long long time ago, the graphics were actually quite good at the time of the release of this game. It is true that there is no real tutorial to this game, but there never was, if you need one you just need to google it, or watch gameplay of it. Its not really that hard of a game. Update: This version of the game does have bugs! quite a lot of them, i run into Inivisible enemys, and enemys that are behind locked doors without the possibility to open that door
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