
The Glorious Commonwealth’s first Airship has been sabotaged! Uncover what the passengers are hiding and write the grisly conclusion. Open-ended who-done-it mystery where others may suspect YOU if you're not careful! Dziękujemy!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A Steampunk casual point & click mystery that reminds us of what we like to love about indie games Karaski: What Goes Up brings back the simplistic, yet comical style of Papers, Please, but in a 3D exploration model of an airship. Minimalization: This is a simplified adventure game with no cut-scenes or video, yet still in classic 3D format. You interact with various objects with simplified controls that do not get in the way of the action. This creates a casual game experience that allows you to just run around the ship and search for clues, without trying to keep up with key-mapping. Clues, maps, and data are all kept at hand for you to retrieve on demand. Game Mechanics: There is a large stealth element. The sound effects become part of the detective work, as you find yourself listening for footsteps to grow louder and then quieter again to monitor the passing of guards. You ar
I wish there was a neutral or a maybe button, to be honest. This game isn't bad, but I can't recommend it. PROS: Allows multiple playthroughs Different choices* Friendly developer (He got into contact with me after I reported the first bug I found) NEUTRAL: Stealth (Got boring for me after a while, but this is an opinon-based thing) The story (It's good, but if you're expecting a really detailed and clever mystery, then this may not be for you) CONS: *Quite a few choices change nothing and lead to no different dialogue Buggy - The second bug I found has yet to be fixed, and I reported it over a month ago To be fair, the bugs killed it for me. If the game were bug-free and the problems I found were fixed entirely, I'd probably change my review. The developer did say he'd look at the second bug I found, so there's hope.
Do you remember the game Postmortem: One Must Die? It’s an indie adventure game that was awarded strong praise in some corners of the gaming press back in 2013. It was praised because it had well written and nuanced characters. Unfortunately not everybody on Steam appreciated that game and thus it has only received mix review scores. However, the development studio that made that game is Unbound Creations and they are back with Karaski: What Goes Up. It certainly appears that they’ve listened to the constructive feedback, both good and bad, from Postmortem and have put the lessons that they have learned into execution here. This is an adventure game with plenty of action and of course the characters are again written superbly. At the very beginning of the game you are told something that is clearly ominous. You will be asked many questions. However, the correct answers are the decision
Karaski: What Goes Up ... is a good-looking indie adventure game that is happening on an airship. If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end. What is happening in the game: You are on an airship, but it has been sabotaged. You have to talk to passengers and uncover the truth about the mystery. The problem is that your suspicion is raising as well, so you could be the one accused of sabotage. Pros: Sounds | The soundtrack is really good, it fits the whole vintage airship theme. The sound effect (walking, interacting and environment sounds) are also very nice. Graphics | If you look at the Store page screenshots, you'll see that this game has a unique style. It looks really nice. I like their choice of fonts used for dialogues and animations. I won't say any more words, though, because I
Who sabotaged the Airship!? That's what you need to find out in this mystery adventure game. This is a fun stealth detective game with a good story that changes depending on the choices you make, which keeps it interesting. The stage is set on a steampunk airship and you have to explore, investigate and talk to various passengers to uncover the truth and answer the question, who sabotaged the airship? The game is extremely flexible and your choices and conversations with the passengers can actually change the fundamentals of the story. Unlike other so called "choices matter" games. You can even suspect yourself! Maybe you sabotaged the airship... well? huh? Well, did ya, punk? So if you are into detective mystery stories this one is definitely for you. The Good: + Good mystery story + Choices matter, you can change the outcome + Multiple choices and endings + Great soundtracks an
"We'll meet again some sunny day..." I was given a copy of this game to review and even though it is admittedly not my preferred game type I found enough charm and cleverness to recommend it positively. The game was lent an air of pulpy respectability by the themes being presented by the suspects even as they boozed and smoked and gossiped. Each represented a core belief system; faith in technology, business, religion, and nationalism albeit to different degrees and even sometimes with a bitterness at the core.I applaud the creator's efforts at making a believable background and that each of the main characters is largely more than the sum of their parts. The gameplay and aesthetics remind me of The Ship:In both games stealth plays a large role although with Karaski you are utilizing it much differently and are not meant to kill or be killed. Bribery,lockpicks, and even slippers which
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