
Lead your team to victory! Recruit, train and manage fighters of different classes before entering tactical battles of wit and glory. In this sequel to an award-winning strategy simulation RPG, can you climb the King’s League?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I awaited this game for a long time, just to be disappointed. You get 4 epic heroes + your hero and you play with them the whole game. You don't need to recruit anyone. All battles are extremely easy and redundant/repetitive. Items don't do much. Just finished the game and there is nothing more that it can offer. The classical mode is the same repetitive thing - 0 difference. You could have made the combat at least more entertaining. Every combat I spam on the valkyire and she win it solo. Main hero, healer, valkyrie, witch and gunslinger and afk farming. No interest involved. I will change my opinion if you bring up few updates + changes in the combat/farming system/recruits. Why have the rank of legendary, if only your hero can be it. Edit after patch: Same game. Nothing changed. Recruitable rares are still trash and the game is still pretty easy. Forgot to mention, for the love of
Game was released September 2019 It's march 2024 now, they still did not release the third character. Even most indie games worked on by a single person in their free time get more frequent updates.
I don't want to come off as cynical, but this is a cash grab of a classic flash game with not nearly as much love poured in as the original. This one has 5 classes plus the epic heroes you get handed which are better than any other recruit you could pick, these epic heroes are as I said, handed to you compared to the original game where you happen to find one randomly or win them in a tournament. This original game honestly had more content with more towns/castles with these new dungeons being redundant and tedious, why bring 9 different people with you if your legendary hero and four epics can take on anyone. You'll always end up with pretty much the same exact setup as anyone else playing, there aren't class options for a lot of the recruits, it is linear progression and the leveling system as well as the upgrades are the exact same from the original game. I remember the dragon fight f
A potentially great game... if the devs ever actually fix it instead of locking the update cycle behind their other, phone-based games, and breaking it further with successive updates. Before the latest update, you could, if you were lucky enough to avoid the multiple instances of save-killing bugs, finish the game. Current version claims to have fixed them, but in the process, borked the game even further, so it's impossible to even know if those bugs still exist. If the devs ever finish with their phone-game projects and come back to spending the dev-time their planned update requires, and in the process manages to fix the bugs they keep introducing, then I'll HAPPILY change this to a recommended, with a review of the game itself, but as of right now, this is far too buggy for me to recommend, or bother reviewing properly.
Was a fan of the first game and decided to try this one out. I have a lukewarm response as best. There are definitely quality-of-life issues, such as selecting issues for fights (especially when you've recruited a lot of units) and bugs related to selecting/scrolling. But all of these are fairly minor compared to the balance problems. Cons: Unless you're playing on Expert mode for Classic (which, even then, it's only slightly more difficult), it is not balanced. In the interest of not ruining other people's playthroughs, there are certain classes and combinations that you can get early or powerlevel early that are incredibly strong and just make the game dull. In a similar vein, items are almost completely and utterly pointless. I say almost, because I haven't actually measured their use, but my speed/rates of success have literally not changed after getting the lategame items. This gam
King's League is a tug-o-war management game. You have various classes and units and must strategize their placement while leveling them up, training, questing, and so on that all serve that singular purpose: To outlast your opponents. There's knockback and speed mechanics that you must deal with and mitigate as you play. Ultimately, it's just a fancy Tug O War. I started playing King's League Odyssey a long time ago (available on certain flash game sites; it's pretty good and you should go play it). It's more of the same, but with some unnecessary flourish to it. Some of my concerns have already been made on a forum thread, which the Dev(s?) have already responded to and work towards fixing. For example. Taking in rewards for everything you do takes a lot of unnecessary time. When you finish a quest you get gold and reputation, and instead of just adding it to your inventory there's
Structured threads, verified dev answers and player expertise without chat noise


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