Kings under the hill is a side-scrolling real time strategy with fully customizable units and destructible randomly generated maps. You have to fight not only with your enemy but also you should take into account the external forces that can help or hurt .
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What I like so far: 1. The aesthetic. The idea of rats waging medieval war on each other via tunnel system is amazing. I love everything about that. 2. The art. It's not a materpiece, but the spites look good and it looks like a lot of work went into them. 3. The music. I didn't listen intently, but there are 7 tracks. I don't have strong opinions about music, but they are functional. They seemed to fit the theme quite well and I thought they sounded good. 4. The price. At this point the game is early access. It certainly isn't complete but the bones are there and assuming the game gets finished, $5 is a steal. What could use some improvement: 1. The UI. The game has a very Dwarf Fortress feel to it, especially in that commands are given via menu for the most part, but it also shares a similar learning curve. When you hover over an option, a description is shown in the top dialo
Very interesting indie game. Basically you command an army of rats and must kill the enemy army. You have to build your base, gather resources and train your troops, in pure RTS style. The aesthetic is amazing and you can create your own palette! The game is very fun! When you play it the first time, you may be confused, because there is no tutorial at the moment, only a help text that you can open pressing "f1" that teaches you the basics of the game. It would be good to have a tutorial. Also, once you have understood how the game works, it becomes quite easy (iron weapons and armors are really strong, they kill enemies very fast, protect from a lot of damage, and the AI use them rarely). I would like to have a more challenging AI, maybe on different levels (easy, normal, hard...). But the feature i REALLY would like to see in this game is the multiplayer. I think it would be amazing t
I got this game because I got a 33% off coupon when I crafted a badge for a different game. I liked the idea & decided to spend $0.66 on the game. Unfortunately, there are issues that kept me from enjoying the game. The game has no tutorial & no direction other than to kill the enemy king. After you have figured out the basic controls for the game you then have to deal with the overwhelming task of setting up a defense before the enemy king sends his army after you. There are no building or unit descriptions forcing the player to aimlessly build until their resources are depleted. The enemy king easily builds the necessary buildings, raises a militia, steamrolls your workers, & kills your defensless king. In short, I would like this game a lot more if I had any idea what to do.
Game needs a reworking of basically every facet of its interface (which is clunky, unresponsive, counter-intuitive, not in any way explained in functionality or offering of intuitive design, and riddled with typos and mistranslations). If you make it past the user interface issues, you've got a lack of depth in the gameplay elements and various bugs to work through. Even were you able to work your way through those pitfalls, the game'd be good for a single playthrough alone, given the narrow breadth of the game. In short, a lot of effort for very little return. There's potential in this, but near as I can tell, it's a (very) early access game that was abandoned and then live-launched despite that fact. Conceptions of a game being good or bad are irrelevant to a game this underdeveloped- what you've got here is a game that doesn't have enough substance or polish to be worth either your
This game is one of those rare gems of an indy title with a lot of potential. Whats in currently (A Skirmish mode on a large randomly generated map between two rat kingdoms) is extremely enjoyable. I can only hope this is built upon and expanded. The concept of the game is something i find to be rather unique and pretty awesome. The atmosphere of being underground is very much built through the games visual style and soundtrack- the former being customisible to a ridiculous degree as you can pretty much change every colour and shade to how you'd like the game to be portrayed. Small touches added to this, like the zone of light around your cursor that contrasts with the dark, and the fact that the level of darkness can be customized to the point that the small zone around your cursor is all you can see, lends to a very visually pleasing and 'real' experience (This is my view though, i q
If you dream to lead army of rats, now u can do it
Structured threads, verified dev answers and player expertise without chat noise


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