
A real-time strategy game set in a fantasy world where you take on the role of an immortal known as the Kohan. Your race once ruled the world but was devastated in a series of massive cataclysms. As an immortal, you have reawakened to a new world unlike the one you once knew. Now you must come to grips with your past glory, your present hardship, and your future destiny. If you are to return your race to their rightful glory, you must solve the mystery of their destruction.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is an early RTS that got a lot of things right, well before other games in the genre. In particular, the way troops are organized into squads that gradually replenish themselves while in home territory really takes a lot of clicking out of the equation. The clickfest thing has always pushed me away from RTSes, so it's no wonder I found this appealing. I owned a retail copy of this game more than 10 years ago, and when I found it on Steam I wound up getting it so I could finally finish playing through the campaign. I tend to hop from game to game a lot and not finish things, but this was one I wanted to play to the end. I finally beat it (it's not particularly difficult on Normal, except for the last level; I haven't tried Hard yet), and am looking forward to trying the other two Kohan titles that exist. From a modern eye, there are one or two things to put up with when playing thi
I used to play this game relentlessly in the early-mid 2000s. I had this game installed on my machine when it came out on steam and I picked it up and logged a few hours in (I had recently played probably around 50 hours or so not on steam). Pros in General: Great graphics for the time (the magic effects are particularly satisfying). Fantastic gameplay. Hillarious voice acting. Pros for Oldies: If you remember this game, get it. It's just as good as you remember it honestly. The gameplay is fantastically deep and rewarding still. The ability to mix and match front line units with support units remains as engaging as ever. You will be barrelled over laughing at the quality of the voice acting. It's so horrible that I can't consider a Con, it's just SO bad it's good! Seriously you'll love it. If you remember this game get it. And if you like games from this time period for their difficul
Kohan: Immortal Sovereigns is the first game The gameplay is unique even for how dated the title is. Instead of massing units and micromanaging them with high APM (Actions Per Minute), you can easily move, watch your units fight, and drink a cup of coffee without worrying about getting arthritis. Instead of making the same units till you hit cap, you get to make a company of units. There will be a certain requirements to make units. This could be making a barracks and a temple to make a Paladin or for Elite Guards it would be Barracks, Blacksmith, Temple, and a Library. This works in similar fashion with archers, magic users, and anything else. Instead of unit caps you’ll hit a company cap. So at the start of the game you’ll be at 1 company until you upgrade your city. You can Name your company personally or allow the game to do so for you. You can mix and match your company. For exampl
PLEASE!! SOMEONE REMAKE THIS GREAT CLASSIC GAME SO IT CAN WORK ON MODERN COMPUTERS!!! PLEASE!!
Fantasy Real-Time Strategy with a twist. If your normal, base-building RTS were a pizza, Kohan: Immortal Sovereigns would be pizza made with mango salsa topped with apple and bacon. It's still pizza, but it's a much different experience. Kohan operates as a real-time strategy game but the base unit is a company, rather than an individually represented unit. These companies consist of a front-line unit, two support units, and a commander (which can be either a default leader or a hero-type unit - one of the Kohan). This company structure gives you the ability to build to taste. You could build an all melee company, add archers for ranged support - or add a mage and a paladin. The various races of the game also offer some degree of spread when it comes to company unit structure. While this may sound overwhelming, the interface is actually pretty intuitive, and the tutorial does a good jo
A patch is desperately needed to play this game. It is so choppy that it is unplayable on current OS. I loved this game and want to play it badly but can't until it is fixed.
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