Help little Lucy battle the demons tormenting her loved-ones. Travel through countless lands of dreamlike fantasies and solve challenging puzzles. Explore the interpenetrating worlds of dreams and consciousness, be careful not to go astray on the winding paths of the subconscious.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Francese | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Lucid Dream is easy to recommend for anyone that likes a point&click adventure with creative puzzles and psychological narrative. The developers have been very active during this Early Access, constantly updating the UI and changing the logic behind the puzzles -- making this experience more intuitive. It takes about 6-8 hours to beat, it really depends on which difficulty you start and how often you will rely on optional hints. The best part of Lucid Dream is a compelling story that has a very immersive narrative, music and visuals. You play as Lucy, a disabled girl that travels into her dreams in order to find a way to save her mother. Overall this has been one of the best Early Access titles that I have been a part of. Its awesome developers have absorbed all of the criticism and improved the game as much as they could; they even reworked the soundtrack several times just because a fe
A wonderfully dark and twisted point and click puzzler. At the time of writing this review it is only a portion of the complete game. The portion you get in my opinion is already worth the asking price. There are plans for more levels, achievements, and more features. The story can be compared to Alice In Wonderland due to it's dream like world with heavy tones of surrealism. The music is fitting to the dark and mysterious world you are exploring, and each character you encounter seems important to the world you are discovering. Pros +Wonderfully dark atmosphere filled with interesting characters +Interesting puzzles that hold interest +Intriguing story with suspense and a sense of uneasiness that goes great with the world +Fitting soundtrack +Attentive developers Mix ~When I was stuck on a puzzle, some of the shorter looped songs made me feel like I was going insane ~Can't currently
Great art, interesting plot but poorly executed, with no explanation of what Lucy's condition was other than fear. Ending was abrupt and unsatisfying. Unfortunately the story didn't come together, which felt like going through all the challenging puzzles was not worth the trouble. Was really hoping for a more fleshed out story with more background on the family situation and better ending. Play Fran Bow instead, it is a superior game in every way.
Product refunded This is a pretty (if a bit unpolished) point-and-click quest game. The main reason I don't care for it is that the actions are generally arbitrary. Everything takes place in the dream realm, and the solutions to puzzles generally involve trying out random things until something happens to work. There isn't much logic to the puzzles, which become tedious as a result. Overall, the idea behind a quest game within a dreamscape was a good one, but the actions you're expected to take need to make some sense in order to make the player feel mentally engaged. See The Dream Machine for this premise done properly. I'll be asking for a refund on this one.
Beautiful game! I loved the art style and the creativity of the puzzles, which were overall very pleasant to solve. I only had to use the hints once at the highest difficulty, so I think it's very accessible for all kinds of players. The scenes and characters are a bit disconnected at times perhaps, but is it not the nature of dreams? This doesn't mean there is no logical story here. On the contrary, I thought the topic of loss was handled very gently, through a child's point of view. The little twist at the end was sweet. I also liked the merging of original ideas and funny references, from Melies to H R Giger... and of course Dali. I hope we can see more games from this studio in the future!
This is a gorgeous game, but there are still a few bugs that make game play impossible, particularly as there is no voluntary save feature like old-school adventure/puzzle games. If there was, then these would be inventory puzzles. However, as it stands, there are portions of the game where, if you (re)collect too many items, you are unable to progress (eta: as the inventory can only support x items and the x+1 item disappears). You must restart the game from the beginning of the chapter and complete 15-20 minutes of activities to return to where you flubbed. The art is gorgeous, and if the developer implements the ability to save the game at will or a "I can't pick this up, I have too many items" warning (either of which would make inventory management a "puzzle") then I could easily change my review to a thumbs up.
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