
Luckily for Versimos, he has three students who will stop at nothing to get a passing grade, and if that means rescuing their teacher from the treacherous Morg Mountains, then so be it.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is easily among the best Metroidvania games available, so if you like the genre you'll definitely like this game. The controls, mechanics, and level design are extremely well polished, the dialogue is funny in a very silly way, and the overall difficulty is extremely fair. With three different characters and a good selection of unique equipment, there's plenty to play around with if you're struggling with a particular section or just want a change of pace. In addition to finding new weapons and abilities that let you access new areas, you can also find orbs that gradually unlock special perks for each character, further differentiating their play styles. I have pretty high standards for Metroidvania games, and this surpasses them.
This is a very fun game, I love combat platformers! You start out with only a sword and a shield and must fight your way through the Wizardry school. Later on, you can switch to other characters at camps you find, in order to use their unique skills and moves to progress in the game. If you are pretty good at using shields/dodging in video games, you can avoid almost all damage. This game relies on player skill alot. There's alot of dialogues/ story to read through ( you can choose to lower the amount of dialogues if that's not your kind of thing ) and you can play the game with a controller. There's also tons of secret areas/secrets to find! If you cannot complete a certain room, think about your other characters abilities or come back later when you find a skill that will help you complete that room! Pros: -Good retro feeling. -Good music. -Fun. -Addicting. -The art style is very n
I found myself having a little fun with it at first. But there are a number of design decisions that I don't agree with. This game desperately needed a character hot-swap for what they were trying to do (turn the metroidvania gates into character specific obsticles). Instead you end up doing a deeply tiring amount of backtracking. Every gated area I encountered required a party member I wasn't using. So I'd have to go back to the start of the level, switch characters, go all the way back, clear the room, go all the way back, get the character I wanted to play, go all the way back, check the next room and find out it requires the other OTHER character I wasn't using. There are some other concerns for me too: combat clunkiness, player character balance issues and hit-every-wall-for-secret-doors-syndrome. But the game's major selling angle was the humor. And mostly it didn't really land
One of the top Castlevania clones you've never played. Look past the weird artwork and you'll find an extremely playable game with three different characters, each with their own playstyles and unique abilities. Breakable walls, hidden areas, new abilites to find, shops, relics, this game's got a little of everything you'd expect to find in a SOTN-alike. And it does it admirably.
Although it will feel very familiar to fans of the genre, Magicians & Looters is a very different kind of Metroidlike that stands out first and foremost for its irreverence. At a glance, you could mistake it for generic fantasy fare, but it's actually out to lampoon the setting, and unlike so many games that make an attempt at humor, it manages to be amusing. You get the feeling that these guys would say or do anything for a laugh with the jokes ranging from knowingly bad voice-acting to the quip-filled dialogue, but they hit the mark often enough that it remains enjoyable throughout. If the game did nothing else well, it might be worth playing just for the laughs. You wouldn't be wrong to show some degree of skepticism towards a satirical video game. Games that parody other games have become dime-a-dozen, and frequently, their devotion to sending up their target leads to the would-be s
I've played through Magicians & Looters almost twice now. (The first attempt was on Desura.) It's fantastic. Progress is exploration-based with items for experience rather than grinding combat. Backtracking is eased with gold-based warps and eventually a teleportation spell. A completionist's late game need for gold can be assuaged quickly with the proper items/locations. The three main characters play differently and can be switched at every save point. Not being a member of the speed run community, I can't imagine bothering with the abridged version as the humor works and doesn't rely on its occasional parodies. The plot is simple, but the dialogue struck a chord. While there are some plot-based hard locks that will prevent full sequence breaking, the game moved along fast enough that I never minded. The first time I played, M&L took all of my love and tossed it down the drain with i
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