In a struggle to stay alive on this harsh terrain filled with deadly creatures, soldiers who were previously on Motherbase now must work cooperatively in order to survive.
Survive takes place during an alternate timeline immediately following the conclusion of Ground Zeroes, with Big Boss leaving behind a destroyed Mother Base — as well as a group of soldiers who are now stranded in the remains. A wormhole opens up and ports them into a deserted, transformed version of Ground Zeroes’ setting, one plagued by disturbing creatures whom were biologically damaged during the move across time.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Russo | |||
| Inglese | |||
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| Francese | |||
| Spanish (LatAm) | |||
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm just going to be brutally honest. While I do enjoy the game, I honestly can't recommend this to anyone given the current state it is in. Konami, if you are going to release a game like this, you are going to need to do more then just what you currently have. Yes, the events are a bit fun, but without a working multi-player lobby for quick matches along with the lack of content, you insult us. What is the point of having a game that REQUIRES online connectivity, yet doesn't give us a functional way of playing online with others? I know several people have complained about it, yet as a developer, you refuse to do anything about it. There is so much more to this game that needs to be fixed and added before I even consider this as worthy to recommend to someone. Half of the time low end resources have no real use once you have better equipment, there is no way of converting and making
This is just a mess. After the 4th hour of running long distances and running out of breath every other step just to slowly stab the same zombie for the 1000th time with a pipe, the realization hits that this is not fun. Followed by the realization that this has no business being called a Metal Gear game. This is ill-conceived on every possible level. A soldier from Mother base gets transported to a nether realm version of earth where he must eat and drink every 10 minutes or he dies. At the behest of Launce Fishburne, he must stab zombies for their sweet nectar which is used as money by robots for some reason. He then must go around nether earth turning on machines which will summon zombies which he must stab with a pipe because those zombies will destroy the machine. And don't forget to eat because you'll die if you don't! That's the entire game. "Where's the stealth in all this?",
It's bad. Not because Kojima didn't make it, but because it's so poorly designed. Nearly every feature in this game is frustrating. Food, water, and oxygen deplete quickly. As in, you have to make sure you get your 10 square meals a day and refill your oxygen partially every few minutes, spending the points you need to level up. Most of the map is covered in the dust, and you have to 'discover' it by exploring-- except you can't put markers down at all, even to the places you've been before. You can't boil clean water to prevent puking until chapter seven. Crafting recipes are trickled out incredibly slowly, and the game actually expects you to manage hordes of zombies with basic melee weapons and basic fences for a frustratingly long time. If everything wasn't as frustrating as it is, Survive would be okay. But as it is, this game is bad. P.S., starting a new character is a $10 microt
Microtransactions (you get ONE save slot. Want another one? $10. also p2w resource boosts) Ridiculous yet also somehow boring plot. Dumb AI, boring enemies. Over-tedious hunger and thirst elements that limit your gameplay rather than provide any meaningful challenge. More time spent in menus than actually playing. It's just not fun. Save your money and go play something else. edit 2/25: MG:S microtransactions explained: https://www.rockpapershotgun.com/2018/02/23/metal-gear-survive-sv-coins-explained/ edit 2/27: Added a couple quotes from professional reviewers (that came out AFTER I posted my review): "If you like your survival games extra grueling, you might enjoy how little Metal Gear Survive cares about entertaining you." -PC Gamer "A small handful of cool moments doesn't redeem its flat story or characters." -IGN "Survive wants to be a pulpy zombie movie, a gritty tale of int
Poke Stick trough Fence Simulator 2018 While I think that most people and reviews are not bringing up any valid points on why they dislike the game other than hopping on a "fuc konami" hatetrain, I tried to give MG Survive an unbiased try since I do highly respect the team behind the Metal Gear games and Survive deserves a chance. I liked the idea of combining the MGS V gameplay with an open world survival game, especially because I absolutely loved the smooth controls of MGS V, but there is a lot wrong with Survive in my opinion. You can't change the resolution or any graphic options until you are in the game... so you have to watch 20 minutes or realtime cutscenes on low settings and maybe even in a window before you can change the resolution... or you skip it, create a character, spawn in the tutorial, change your resolution and then RESTART THE WHOLE CAMPAIGN just to properly watc
I came into this game with an open mind, hoping that it would end up being a case similar to Metal Gear Rising, a Metal Gear spinoff that everyone thought was going to suck but ended up turning out great. This ended up not being the case As a gamer and a consumer I am willing to forgive certain practices if it means I can get a quality product, I was willing to tolerate the microtransactions, I was willing to tolerate the grindy and tedious gameplay, I was willing to forgive a story that isn't amazing like every other Metal Gear Solid game. But one thing I CANNOT tolerate, is this kind of always-online DRM. Now, when I say "Always-Online" I mean if you lose connection for even a second in the middle of a mission in single player, it boots you back to the main menu. This means that if you have poor access to internet, which most people around the world still do, it makes this game bor
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