
Mind: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
2025 update: even back when I played this game years ago it was unstable, as I have a vague memory of it not working well at first, and there being an update which fixed a lot of things which was when I played it. I'm fairly sure that after I played, I heard of it breaking again and then updating again, etc. I just wanted to warn that this game isn't the most stable. If interested, perhaps also read recent reviews to see how it is currently. I’m torn with this one. I love first-person puzzle games and I love games that explore psychology; people’s minds, their inner torment, dreams, nightmares, thoughts and aspirations. With that, I imagine it’s pretty hard to put something so… deep, I guess? …Into a game, have it make sense and have the visuals live up to the vast imagination and expectation of others. All of which just kind of naturally come with the subject. I was pretty excited to t
In one word to summarize this game, that is "inconsistent". True, the game is supposed to be a psychological journey, so inconsistent seems to be an appropriate term in such case. However, the inconsistency is not in this manner but many other aspects instead. Firstly, the graphics of this game is inconsistent (both qualitatively and stylistically): I ran the game at maximum video setting, so around 30% of the levels look rather appealing which match the quality of the screenshots displayed here. However, the rest are a huge disappointment: Poorly-rendered and lighted environments, Low-res and repetitive textures, unapt color palette. Some levels really brought me back to the 90s, reminded me of the Myst somehow (the original 1993 version rather than the remastered version). Yes, I'm talking about those forest and lakeside levels. Secondly, the gameplay is inconsistent. Like most othe
Walking around trying to find a place to dump your ball or finding an invisible bridge through trial and error aren't what i would consider to be puzzles. If you're developing a game, for every element you plan to introduce you have to ask yourself "Does this add to the experience?". The "puzzles" in MIND only serve as a distraction and an annoyance. Without them, the game would undoubtedly be better off. With an actual story, an appropriate narrator and distinctive music, MIND could have been an interactive experience on par with Dear Esther. Instead, these beautiful and bewildering environments are wasted now. If this game had a button that allowed you to skip the "puzzles" i would've recommended it, that's how amazing it looks.
I was blown away by the beautiful visuals, emotive music and touching story of Mind: Path to Thalamus. This game is a shining example of how far video games have come, and how artistic they can be. My only criticism of the game is that some puzzles drag out a little due to the player having to cover large distances. The slow movement pace is only annoying in a couple of challenges and for the most part moving through the beautiful environments was a pleasure. I think all critics of the games industry as a form of art need to play this game, as the experience is something that will stick with you long after the credits roll. Mind: Path to Thalamus is an amazing game, and has earned 9 out of 10 from me. STORY I was hooked straight into the story during this powerful opening sequence, and with the game assuming that the player already knows how basic movement works, no time was wasted with
This game frustrates me on several different levels. It looked so, so cool, so despite what other reviewers were saying, I purchased it when it went on sale. Even though I think I only paid about $4 for it, I still consider it to be a waste of money. The art is so cool, and so are the landscapes, from a purely aesthetic standpoint. That is why the game appealed to me to begin with. it also appealed to me because of the way it's described; I'm really into cerebral, psychology-based games, so this seemed like it would be right up my alley. However, the game itself does not deliver what the description promises. It feels hollow. My impression is that the developers came up with a cool concept to go with the type of style of game they wanted to create, but they didn't think the story through enough. It's supposed to feel intriguing and mysterious, but in spite of myself I just don't care. I
Mind: Path to Thalamus is an artistic first-person puzzle/exploratory game, blending ideas from games like Myst and Dear Esther. Based on its influences, I'd be inclined to like 'Mind: Path to Thalamus,' but I found myself disappointed by the game. The visuals and aesthetics are outstanding, and are easily the highlight of the game. There are fantastic uses of color and atmospheric effects to create beautiful, evocative scenes. Even the skyboxes are amazing. Music is used sparingly, but it fits the mood well. If anything, I'd have much preferred to hear more of a soundtrack. Puzzles in the game work by changing part of the environment, including rebuilding ruined structures to triggering a beautiful night effect that looks absolutely gorgeous. The 'fog' option is the only one I did not like. It rarely makes the puzzle more interesting, but instead makes it a chore to navigate the envir
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