
The best VR rhythm game compatible with HTC Vive and Oculus Touch! Music Inside! You can choose any song from either your own music library or the never-ending list on SoundCloud. With multiplayer mode, you can play with your friends next door or with any users anywhere.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
My first impressions are bad, to be honest. Tried a few of the built-in tracks in easy and medium-ish modes and it did not feel particularly well synched. I will probably give this another session at some point and try even harder difficulties in case the synch improves as with audioshield. There are options, but no options (that I could find) relating to the haptic feedback strength or any way to just turn it off. It feels ridiculous, I'm not sure if they just maxed it out, but it's far too strong when all that's needed is a light bit of feedback for when you make a hit.
After v1.1.1 patch: Ok the game is really fun now. Difficulty 5 is now enjoyable. Flac support is now added withother audio format as well. Now I can enjoy my high quality weeb K-on songs. It is still generating random notes on quiet part or when the song is going to end. They fixed the lag when going back from play to music browsing especially with high favourite count. Unfortunately, they haven't fixed the damn sorting of music folders. They added a search feature but it is only searching on the current open folder and will only search for music (not folders). Still can't search songs really fast and I still need to put them on the favourite songs. I'm switching my review from Not recommended to recommended. But pleaeaaaaaaasseee, folder sorting or searching pleaseee. Or do like what audioshield is doing, open file explorer!!. Video comparison on Difficulty 5: https://www.youtube.co
https://youtu.be/ybZdg14eSA0 Excellent rhythm game. I was going to try this game just for 10 minutes before sleep. but i played 1 hour. this is absolutely nice rhythm game. pros rhythm sync is amazing even though notes are autiomatically generated. (now i can feel F***ING GROOVE!!! on VR rhythm game) ultra low-latency Drum Drum Drum!!! Drum for vr rhythm game is perfect choice. tons of quality music from soundcloud difficulty adjustment by changing stick color is brilliant controller feedback when hit notes is super cool unlockables IT ROCKS!! cons too korean-style alphabet fonts (will be better with more sleek and modern fonts especially choice of rounded edge font is the worst, i think) stage is kind of bland (Could have been more dynamic) VS Audioshield graphics - Audioshield music - Draw gameplay - Music Inside If you like music and have htc vive JUST BUY IT.
The synchronisation in this game is better than Audioshield but worse than Beat Boxer. There were times when I felt like I was playing the drums to the music and it felt awesome... but at other times I just felt like I was playing a game of whackamole sort of to the music and times where I wondered if turning the music off might actually help my score as I would no longer be trying to time my hits to the beat. I think the biggest problem here is that it is a game that is specifically trying to be a drum kit, but it's algorithm can't even tell the difference between a drum hit and vocals or any other instrument. There were times when I was wondering exactly what the game thought I was supposed to be whacking when there were no drums playing at all... Dianne van Giersbergen's vocal chords perhaps? The other rhythm games don't have this issue since they aren't trying to be a specific instr
2025 update: years ago music-driven games introduced streaming features via YouTube and SoundCloud, but I know any games that included YouTube streaming had legal issues which meant the feature had to be removed. As I don't have access to VR anymore, I can't test if the SoundCloud connectivity still works in this game! This was the first music driven game I have played in VR and I really hope it won't be the last. VR opens up so many more possibilities for immersion and music. There are music driven games out there that can really pull you in, and VR has the capability of taking that and pushing it to the next level. This game is okay. It's not the best, I wouldn't say it's next level material but I did get that hyped-up and happy feeling from playing a few of my favourite songs. Your surroundings are bright, colourful and it dances with your music. I found it fun to even stand and loo
Product refunded This is no Rock Band or Guitar Hero. The idea is good, the graphics OK, and the gameplay is ok, but I would say that in my opinion the biggest disappointment for me is that hitting the right or wrong note makes no sound. I find that ludicrous in a music game. I feel you should be able to load a drum kit sound or theme and when you hit the right note it plays that noise. A choice to play a "mistake" sound if you miss could be added but not important. I found on the three choices of my music that the drum beats and required hits were not really in synch and I would have achieved a much better score if I turned the volume right down, which would ruin the gameplay though. This COULD have been the most awesome music game, setting standards and even beating Audio Shield perhaps, but in its current form (which is not early access unfortuntaley, so that's it I guess) I reall
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