
Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity.
Trapped in a shadowy, underground complex, intrepid explorer Philip is determined to discover the truth behind his father's disappearance. Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity. Can Philip master his fear and finally uncover the truth behind a mystery that has haunted him for a lifetime? Only you can decide...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I won't go on and on with this one, but let me just say that before Frictional Games' Amnesia: The Dark Descent became synonymous with fear, they were perfecting their craft with the Penumbra series. Black Plague is the second of their three-part Penumbra series, but in this man's humble opinion it tops even their most successful of games. Yes, I said it. It's better than Amnesia. Now before you get to the hate let me just say that I adore Amnesia. It introduced me, as it did so many others, to Frictional Games' work. But once I finished it up I wanted more. I was lucky enough to see this package come up during one of Steam's classic Halloween sales and decided to snag it. For some reason or another, I started Black Plague first, and I couldn't have made a better choice. This game has it all. From the atmosphere that breathed down my neck, tingling my spine and darkening my thoughts t
Puzzles that actually make you think & Fear that prevents you from thinking straight. Approval. \(I_I)/
I love this game. It makes me so happy. It's weird that a game about crushing lonliness, depression, and transdimension gestalt organisms can make me feel joy, but Frictional gets horror in a way no triple AAA seems to these days, and that just plasters a big goofy smile on my face.
My recommendation: Buy it. Pros and Cons: + Great, creepy atmosphere + Interesting puzzles + Good story - Small variety of enemies - Simple AI To avoid any spoilers, I'll just say that the game starts right where the Penumbra: Overture ended. You still play as Philip, in his search for his father and the truth behind the mysterious events in the Greenland mine. While the game preserves most of the features from the first episode - like exploration, puzzle solving and stealth - the combat system has been completely removed. Personally, I think that the lack of ability to fight back makes the game a lot more tense, especially because of the very creepy enemy design. However, enemy variety is still quite poor, but for one there is a lot less of them than in the first episode, and I've never felt that enemies were there just for the sake of it. The plot really develops in this episode,
>Cut power >Open Locked door >Hear noise >Hide behind desk >Monster walks in with lantern >Sees me and starts attacking me >Pause game before he hits me again >Exit game 10/10 Great Atmosphere
This is the kind of game you'll have to play with a pair of headphones and no source of light because only then you'll experience its true power. The game's overall story is deep, unpredictable and intriguing, making it very interesting, which is a big plus for a horror game. (It even has a few emotional moments!) Even though at the beginning there is a short recap of the events that took place in Overture, I highly recommend playing the first game first in order to have a full understanding of the story. (You can only buy the package containing both games, so why not give it a try?) Both games are similar in terms of gameplay, but Black Plague improves a lot on about every aspect of the first game, making it more solid. There is no direct way of fighting with the enemies in this installment, so the combat system, which, in my opinion, wasn't that awful, should no longer be a problem
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