Quatros Origins is a block puzzle game that tries to reconnect with the good old days where classic arcade games were easy to play, but hard to master!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A New Spin on Tetris Quatros Origins provides a refreshing twist on a 2D block puzzle game we all know and love. By manipulating tetromino and pentomino blocks in an effort to clear filled horizontal lines, Quatros takes things to a new level by rotating the build stage by ninety degrees every time a piece is set. Even though this game is fantastic on its own, local multiplayer support ensures that 3 other people in the room can join in on the fun. Gameplay Game Modes There are currently 4 different game modes, single or local multiplayer supported, to play in Quatros Origins, described below. There is also a leaderboard for each mode (global and against friends). Normal. Hardcore. Raid: limited to 40 blocks/pieces. Fixate: removes block/piece rotation (the stage will still rotate). In every game mode, the build stage will rotate 90 degrees to the left (clockwise if viewed from the
Sadly the game becomes less responsive on higher speeds, so quite a disappointment for hardcore fans. Also making the grid blend with the background is stupid. It's an okay twist on tetris, but 1$ maximum. Can't recomend.
Very fun take on the Tetris genre. You really need to plan ~4 steps ahead of you want to make the most of the pieces you're given. It's a bit hard playing this after Tetris Effect though, as the blocks stick as soon as they land here and Tetris gives you a little bit more wiggle room to make last-second changes.
It's a neat idea in concept but a variety of issues ranging from no controller input remapping, unresponsiveness at higher speeds, instant piece locking, no ghost or hold and above all else just not really providing that much of a challenge (you can/have to mess up as much as you want - you'll always have at least one clean board) or reason to play it over regular ol Tetris means that this one falls really short. Maybe grab it on sale if you're still interested, but stay away otherwise. Seriously who the f*ck puts hard drop on A and rotate on triggers, why would you do something so cruel?
'Tetris but more annoying' This above comment is really the most describing comment i have seen regarding this game. Said with some hint of love for it though. This is enhanced tetris where Normal mode is basically the playfield being a 4-sided thingy that rotates around to next side after each move which gives quite considerable headache if you try to be systematic about your building and not just YOLO it all. Actually yoloing it gets you far as long as you follow the basic rules of how to survive far in vanilla Tetris. Raid mode? Limited to 40 moves. Hard Mode? Well it's hard. You decide if this is worth 4.99€. It is easily worth at least something as i can say i have been entertained by the brief few minute long sessions i spent with this product every now and then in the past. Nothing mind blowing special going on here but you if you want a solid tetris that is different then h
Product refunded It looks trippy at first, but once you get into it you realize it's just tetris with swapping back and forth between two boards (a 180 degree rotation is just mirroring). The game is a bit more forgiving than tetris because if you block yourself off on one board you can still clear the blocked lines on the other board, and it's a bit trickier to plan ahead because the boards keep swapping around, but it's really not as much of a brand new game experience as it claims to be. Also, Fixed mode doesn't preview your blocks properly.
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