
Relive the pioneering spirit of the Golden Age of Steam, by establishing your own railroad empire across 19th Century North America. Build the lines, buy the rolling stock and prosper in the cities you connect - compete against other railroad tycoons and work your way to the top.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For a 79 yr old this game is both stimulating and stress free. Like the concept cant wait for sandbox. Yes I failed missions but mostly my own fault. Have one minor complaint. Whilst i like the idea of a starting station I do hate having to send engines on a two day hike before they get started. Could we not have the opportunity to purchase another engine shed? say at a level 5 upgraded station for ,maybe $20K. This game is one of the best rail games I have purchased (being an ex railway man I have a few) Does it have simularities to other rail games? Yes. But it has it's own identity well worth a try.
great for laying track, bad for managing trains. no multi train depots, not double track, no way to control trains at junctions. 1 train will wait 1 mile away from station for a train 400 miles away. its not a train game if i can't manage the trains.
There are many things I like about the game. There is, however, one that is truly annoying: At some point, cities stop accepting certain basic resources - coal, wheat, lumber. Trains that had been carrying these goods suddenly stop because they can't unload the resource. The resource can't simply be scrapped. The entire delivery schedule needs to be re-done on the fly, and the resource needs to be delivered to a new location that does accept it. (1) As a game play mechanic, it's horrible. I've abandoned games because it's simply not worth my time to untangle that problem. (2) That's not how freight operated - shippers paid a railroad to deliver goods to a particular location. Whether or not the goods could be sold at that location was not the railroad's problem. (3) I simply don't believe that coal, for instance, would suddenly go out of demand in a 19th century city. Coal was used for a
I now completed half the campaign and still cannot decide whether I hate this game, or love it. The biggest issue for me is no signaling AT ALL. You have to rely on AI to distribute your trains over the railway, and that is something which sometimes brings trouble.I was actually shocked at first to see that there is absolutely no way how to tell your trains how to move, when, which part of the track they should use, etc.. I almost uninstalled the game twice thanks to that. I cannot remember any other transport tycoon game in which there was no signalling. Recent Transport Fever 2 has signals, Railway Empire has signals, Maschinky has signals.. I am a long time player of Railway Empire, another train management game which I love, and that game is far superior thanks to signalling alone. I experimented a bit with track layout, tried double tracking, or just doubling small parts of the tra
I'm a long-time player of Railroad Tycoon II and III, and of the two recent takes at the same theme, Railroad Corporation and Railway Empire, I like Railroad Corporation more. Do I like it more than RT2/RT3? Eh.... probably not, but after 15+ years of waiting for a proper successor, it's the closest I've found. At a high level, it combines the free-form track building of RT3 with the economic engine of RT2. Goods only move if they're hauled on your train, and buildings requiring source goods produce nothing without the railroad. Unlike RT2, there is a delay to their production in Corporation, so you'll have to make some tweaks if you don't want your trains to be waiting around for the steel mill to make steel with its newly arrived components. Some reviewers prefer Empire because it requires you to build signals. I prefer Corporation because it doesn't; it focuses on the tycoon aspects
Product refunded Unfortunately, I cannot recommend this game at this stage. It's a mile wide and a couple inches deep. By that I mean, while there are plenty of interesting options such as issuing bonds, a labour force etc, those options are not fully fleshed-out and so they are lifeless and robotic. The other big problem is that this game doesn't know what it wants to be. It's not a route-builder... stations are always placed in the middle of a city and the city instantly rebuilds itself to make room around that station. So not a lot of tough "oh, that city is going to be tough to access"-type decisions. But it's not a company management game either... passengers simply line up at a station and are willing to go anywhere, so where to build the next line is not a matter of managing passenger expectations, just a simple cost/benefit analysis. The law system has the potential to be in
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