
An idol livestreamer is searching for her missing partner. You are not just watching her stream. Interfere with her broadcast, investigate clues on and off stream, and uncover the truth behind her partner’s disappearance.
Red Chat Ritual: Tsumimi Time is a game where you step in as a viewer and intervene in the livestreams of Tsumimi, a struggling idol streamer. Tsumimi is striving to become a popular streamer so that Mashiro, her partner who suddenly disappeared, might find her. The story unfolds over a roughly two-week day-and-night cycle. In the mornings and afternoons, you follow clues by searching social media, fan sites, and maps based on the subtle irregularities you spot in the stream. At night, you intervene in Tsumimi’s livestreams through Mega Chats (paid donation messages) and comments. Sometimes, a gift sent in the dead of night will return as an unexpected reaction in the next day’s stream. As your investigation connects the scattered fragments, the dark history of the abandoned village where the streams take place—and the incidents that once occurred there—gradually come to light. Your interventions, investigation, deductions, and final choice will change her fate.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Was very excited for this game, but overall it hit well below my expectations. First of all, I'd still like to give some praise as I did have a good amount of fun playing the game (enough to get all the endings). The artstyle is on point and the music is also a plus for me, the voice acting is also well-done in my opinion. But for the negatives, the game could definitely benefit from cutting unecessary parts of the game. So many features seemed like they'd make an impact but end up being barely there. For example, both the "Wishlist" and "Map" in the game are virtually nonexistent. Only 3 out of the 18 or so items end up being useable at all which is quite disappointing, alongside the map which only contributes to one real evidence for some reason? Why make the map an sub-section when it could clearly be joined on to the SNS, makes no sense to me. Story is also a bit cliche and predic
i've been waiting for this game and hyping it up since this april of 2026, for 6-or-so months. tohakusha actually played in my face. from all the teasers and the final demo, it seemed like the story was going to have a solid, new, unique approach on this type of psychological horror + cute outward visuals genre. it just ended up being dull and anticlimactic. i don't see many people in the negative reviews criticizing the story which is a bit saddening to me. if i'm playing a story game, i expect it to have a good story. there were even cool hints(?) in the oshi/kane MV & the intro cards like the multiple eye motifs, the repetition of the daruma dolls, but they were not used at all in the final game? when i first bought the game, i looked at the achievements and that sparked even more hope in me because of the descriptions and icons. with the End 404 achievement i was like "woah is that
I recently finished streaming the game... and as a backer of this game as a project I was really excited to see it come to release. Personally I'd LOVE to recommend the game as a backer of the game, but I can't until I see changes that benefit future buyers. =======Review Update since Patch 1.0.1======= From the looks of it, they worked very hard to fix bug issues and bring in quality of life improvements to ensure the gameplay works better and isn't inconvenient. And honestly in such fast time shows they are dedicated to improving the game. I'll likely hold my review a while longer to see what other changes the active developers add before swapping to a positive review. =========Game Release Review (My Review on Release)========= Though the art suited my tastes and style, the music in my opinion was absolutely lovely to listen to. The gameplay itself left a lot to be desired for me
Reminds me of needy streamer overdose!!! I recommend this game for sure ^^ Edit: its crazy that one negative review can impact the reviews for this game, yes it still needs a lot of updates like a skip button but cmon man 😭
The Devs really should polish the game to be at least playable before release... Major issue experienced: No skip,no in stream save&load (where most of the choices occur the information you can gather in one day is so little and this becomes so annoying when save&load is like sh*t The price of items makes no sense at all and I dont even know when they'll be useful Edit: As the devs fixed some of the problem, I think it deserves a positive review. But still, the story is kinda bad, the overall rating should be 70/100 imo
As a backer, and someone who has been supporting the game from the very beginning, i'd like to give my two cents on the game, especially after seeing so many negative reviews: What appealed to me the most about the game was the artstyle, the very cute character designs, the bright and soft colors, and the main theme song being composed by Kikuo. When I played the demo, I'd find myself keeping menus open just to open to the very cute remixes of oshioshioshi/kanekanekane they had for each menu. While the initial premise did help getting me hooked, I quickly realized upon playing the demo that expecting too much from the full story would be detrimental to my enjoyment of the final product. And I was right, the story is very cliché, and the twist is honestly poorly executed and sloppy, but since I knew from the start to not expect much story-wise, it did not affect my experience of the gam
Structured threads, verified dev answers and player expertise without chat noise


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