A Roguelike gameplay and action system combined dungeon game.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is a lot of fun. There's a lot of depth to it that you don't initially see. If you're a fan of combos, beat 'em ups, and loot, then check it out. Translations aren't great, but there is a guide in-game, that's English. It explains a lot of the mechanics. Other stuff you figure out from playing a bit. You can go back to previous stages to collect items if you'd like. Store weapons for later. Permadeath. Merchants, weapons can be leveled up and lots of random type events. You can get better loot by beating certains challenges that each stage gives you, like beating all enemies within a certain time limit or without taking hits. Hire some helpers or enchant them to help you too. Controls are fluid - I recommend a controller.
UPDATE - This game is in a vastly improved state now. Less grinding, more items, more run persistence through an NPC that sells starter items/weapons, a faster pace, refined skill tree, and special moves to add variety to the combat. Even if the art style and animation are keeping you away, definitely give this game a chance, as it will only get better from here. The developers are taking the game seriously, and it's updated several times a week. Any major issue is patched out quickly. The one downside is that there's almost no English community for the game, and the English feedback thread has been dormant for a few weeks now. Don't let that stop you from trying a good game out, though. A well-polished game, especially for one that's only been in early access for a day. The art style and motion tween animation leaves a lot to be desired, but the game has heart in the right places. The
A fun action-RPG roguelike game that doesn't have quite the best translations (or sometimes no translations at all...) but is still playable. Still Early Access so hopefully they'll improve the translation overtime. The rest of the game feels done already. You get to choose up to three weapons at a time to use from a number of differnt weapon types, allowing you to combo between them very easily in action packed, fast-paced combat. You also can find items (which are called Props for some reason?) that can be used to help out combat in different ways. Although you dont gain experience during a playthrough, you gain experience after you die to gain new talents that help you on your next playthrough. Progression while inside the dungeon is done through improving gear or finding better gear. Overall, its a good game, just needs some better translations!
My Quicktake on it (Parody): https://www.youtube.com/watch?v=-JYrC4IfxGM I have since finished multiple runs on all difficulties TL;DR: Pros: + Intriguing Talent/Misfortune System + Fluid transition from one weapon combo to the next + Equipment stacking + Endless mode with Leaderboard Cons: - Bosses are always the same - Somewhat small selection of equipment and artifacts Red Obsidian Remnant can't quite keep up with the genre giants, but has a few unique ideas going for it. Generally the combat is pretty decent, it's not amazing by any means and especially against flying units, it can feel a little frustrating at times, but the 5 different weapontypes can be strung together quite effective mid-combo which feels great. While there is a somewhat small selection of artifacts and equipment compared to f.e. binding of Isaac, if you happen to find the same piece multiple times,
A great and deep dungeon crawling experience with a satisfying and fluid battle system. I value games with a high replayability potential. Red Obsidian Remnant manages to deliver just what I want. The core gameplay is about proceeding through randomly generated rooms while killing monsters, opening treasure chests, encountering merchants or mercenaries and obtaining better loot. The game has surprisingly deep gameplay elements, and unlocks more features as you play through higher difficulties. Randomly generated options are pretty diverse. They're not just adding stats to your character, but sometimes even changing a way the weapon works by replacing combos or special attacks. Consumable items have a great variety too. Some items activate additional challenges you have to complete in order to get treasure chests to spawn. Other create areas in the dungeon where you can get gold by de
The translation is lacking, sometimes leading to confusion. English language support staff may have left. But still the game is fun. It is a Roguelite-inspired action game, with permadeath. You can get some persistent buffs, but you aren't going to cruise through higher difficulties just from grinding. Many of the persistent buffs are relatively weak, and assigning points to the skill tree will also apply buffs to enemies. Mostly, to progress you will simply have to get better at the game itself, both in learning how to better exploit what you are given as well as just getting better at the combat. The combat system is a bit more involved than it may originally seem. You can freely switch between three equipped weapons, with each weapon assigned to its own button. Switching mid-combo will simply continue with the next attack of the next weapon's string. Different types of weapons of co
Structured threads, verified dev answers and player expertise without chat noise


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Disco Elysium is a role-playing game developed and published by ZA/UM. It is set in the fictional city of Revachol, where players assume the role of an amnesiac detective investigating a murder case. The game emphasises dialogue and skill-based choices, with character attributes represented by internal voices that influence decisions and interactions. Its narrative explores themes of politics, philosophy, and personal identity, and it is known for its unconventional gameplay and deep storytelling.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.