
Fight horrific enemies and utilize powerful spell fusions to overcome the cruel fate of mages and see the light of freedom.
Magic is a curse. A plague upon the world and those that live in it. Those that are born with this curse unwittingly sap the mana from the earth they stand in. In order to prevent these abominations from draining away the world's lifeblood, they are locked away in a castle in an isolated dimension. It is in this castle that the cursed are to remain, removed from society so that their magic does not harm normal people. They are to be kept here for the rest of their miserable lives. At least, that's the way it should have been... Suddenly, a loud crash is heard. A young girl, kept apart from the rest of the castle, looks up from the ground. The magical barrier that prevented her escape slowly dissipates. Standing up, she pushes open the gate and finds her first taste of freedom. Guide her as she teams up with a renegade mage boy to search for the truth behind the castle, her unique magic, and a way to escape.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is a short RPG that had almost no flaws for me. There are two negative points which I want to point out (but don't be fooled, they're compensated by the positive points I mention right after) - Theres not too much focus on the story and huge parts of it are gathered through notes (which you may find or not, depends on how much exploring you do) BUT: The characters are very likeable, even though one of them can't speak. The relationship between the two main characters is heartwarming, which is pretty surprising regarding the fact that you spend such a short amount of time with them. The atmosphere is phantastic and very mysterious - the music is largely responsible for that. The soundtrack is awesome and supports every mood presented in the game. So yeah, if you are able to connect to the characters and atmosphere, you will have a great time and get more out of the story than
My playtime: 8.7h (based on steam, 100% achievement) Grindy Achievement(s): Yes (1 achievement). Optional Achievement(s): Yes (6 achievements). Difficult Achievement(s): No. Intro Remnants of Isolation is a short RPG Maker game with a combo-based battle and multiple endings. The game has 4 dungeons in total with a boss fight in each dungeon. Pros: - Combo-based battle - Touch-based encounter - 4+ dungeons - 3 endings Cons: - The game always stutters whenever you're walking - All bosses can be finished with the same combo Should you buy this game? Yes. If you're looking for a short RPG Maker game with great-looking custom graphics and multiple endings, you can buy this game. I suggest you buy it on a discount though because of the game's length. ------------------------------------------------------------------------------------------ In-Depth Review Graphics Even though the game on
Remnants of Isolation is by no means a terrible game - and perhaps I am being too hard on it, considering it's an RPG Maker game priced accordingly - but the fact remains that it's painfully average at everything it does, with nothing to really hook a player in. * The battle engine, with its combo spells, is a good idea in principle, but the implementation isn't great. It's poorly balanced, with your party having infinite regenerative capabilities, and bosses being too easy. Also, with just two characters, there's just not a lot of depth to work with. * Personal taste, but I find the art style... odd. Enemy design seems to be going for a horror theme, but they end up looking more like Halloween props than actually disturbing imagery. The two player characters just look... wrong. * The story - and this is perhaps where everything does fall apart - is bare bones, lacks nuance or anythin
Remnants of Isolation is a beautiful game, not only in its stunning visuals, but in it's emotional atmosphere and moving narrative. It has themes of love and working together that did more than just bring a smile, but also marry them to its core gameplay mechanics. Playing a lot of RPG Maker games, Remnant's of Isolation's combat system felt like a slight breath of fresh air. The way mana works in this game and the unique spell chaining/combo system allows each battle to feel way more engaging than in typical RPGs. Both party members really feel like they are dependent on each other, and it hits you even harder when they get seperated. This is less a nusance and more of a welcome change of pace, however. If I can name any true flaws this game has, it's mostly technical. There are some areas where the game's framerate drops, though it's not bad enough to impact the experience. I was als
A charming, short but sweet little title. Excellently balanced turn-based mechanics combined with a completely fascinating setting make this a must play.
This review has been brought to you by A Curator in the Making. If you’re interested in games made on RPG Maker feel free to check out our curator (we will love it if you follow it too ^^). Likewise, if you like cheap games feel free to check out Shining Bucks (following this curator is greatly appreciated too ^^) To be honest I played this game because I saw it won the Indie Game Maker Contest back in 2014 and I wanted to check out how good it was. Despite the game’s short length (due to the contest’s conditions) it manages to tell a gripping story about a mysterious, mute girl who is accidentally freed from her magical prison by a mage and both have to find their way out from there. Even if the plot is a bit simple you can’t help but care for the characters. I also liked the combo system in the game a lot. It lets you combine your innate spells with equipable spells to produce a st
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