
A challenging godlike village simulator designed to bridge the gap between the complexities of village simulation with the simplicity of classic 90s real-time strategy. Inspired by games like Towns, Gnomoria, Warcraft, Banished and Dwarf Fortress but not quite like any of them. Updated frequently.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game could really use a review that isn't worthless, so I'll give it my best shot. I bought it quite a while ago and have installed, played around and uninstalled multiple times. I'd say that this game has a lot of love behind it, a lot of potential in front of it, and some medium-sized issues. The game uses elements familiar to people who have played Dwarf Fortress, Tropico and Dungeon Keeper. The player, a disembodied, godlike 'floating hand' is responsible for creating and sustaining a village of tiny, cute, fragile little people. Unlike Dwarf Fortress, this game is fun to interact with and the controls are easy to use. It is also several degrees of magnitude simpler, with only wood, stone, food, crystals and magical essense to be managed. You lay down plans for buildings and assign workers to them, and your citizens lug wood and stone this way and that to make it run. Every onc
Figured I'd toss in a positive review to offset the "game is abandoned" morons. It was fun when it was EA, it's been fun since it was released over 2 years ago, and it's still fun with the updates that were provided post release. Devs (especially small teams or in this case solo devs) don't owe us endless support and updates on a game. Post 1.0 you should expect bug fixes and previously promised content. That's it. This game is fantastic and it's an absolute steal at $15. Now it's on sale for 50% off and getting hate? Double thumbs up and I can't wait to find out what Project Mary is going to be.
Ill be honest.. I pirated this game cuz im a broke ass piece of ♥♥♥♥. It got me really hooked to it because it offered a more streamlined experience compared to that of dwarf fortress or rimworld. In short, this game has just a perfect balance between all those hardcore, colony survival, micromanagement games. What struck me the most is that everytime i opened the pirated version of the game, i kept seeing the developer's notes saying thank you for purchasing the game as it was his dream job and after realizing he raised this game for five years... it just broke me. So now, i decided to just buy it in support of the developer. Kudos to the developer for making one heck of a game and one heck of an anti-piracy strategy.
The guy actually returned 2x donators original patreon money to subscribers because he makes enough to sustain himself. Total dudebro. Oh and the game is really good too.
I recommend this game! First things first though. It's a steep climb to start. Playing Rise to Ruins is about learning to balance and prioritize what is important at the moment. And many players will fall, slip and lose their balance. If you don't have the patience to dig in and look at what the game is doing and saying, this may not be the game for you. You have to manage your village and distribute your villagers properly accross a multitude of jobs. You have to have food and water to last through the tough seasons, and there are tough seasons. You have to have shelter to protect your villagers from heat and cold, the hot summer and the cold winter can kill by themselves if things get out of hand. And you have to protect your village from the monsters that come when it's dark. But you are a god, and can guide and act through divine miracles... ok, spells. When telling them what to
The dev is an amazing person his energy is what originaly drove me to purchase the game, and now I am pretty addicted to the game itself. The game itself really has a little for everyone in it. (Please note I am playing the latest unstable version) Want to test your mettle in managing a city under siege? Survival is for you Survival too easy? Try Nightmare More of a turtle player like me and want to take your time but still have some threat? Traditional is there for you Want to just play a retro city builder? Peaceful mode is available for you. Being in early access I feel like the content availble in the game is worth the $9.99 to support the dev and its future development, it's enough to keep you entertained and just as you hit the peak a new patch comes out with some new content for you to try. Gameplay is fair you will learn as you go what is needed pronto to keep things stable, t
Structured threads, verified dev answers and player expertise without chat noise


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