
“The Number 1 Rugby Union Management Game”. Immerse yourself fully into the thrilling and dynamic world of Rugby Union management. Featuring players from the best leagues, and competitions from around the World. Have you got what it takes to steer your club to glory?
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Francese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
1.) The positives: If Rugby is your favourite sport, this is the best Rugby management sim currently available to buy. The general feel of the game is pretty good - the layout is very simple and it doesn't take you too long to get used to navigating your way around and working out each little game facet.. The player/league database is pretty accurate and up-to-date, although only certain teams from certain leagues are licensed (Aviva Prem, Pro 12, Top 14) and for some reason if you decide to coach international sides, the player's names are not licensed when they are called up to their international squads (something which I found slightly bewildering). Some of the competitions are also not licensed, eg: the Six nations is called the "NH Nations" - but if you can get past the lack of full licensing, this IS an enjoyable game. You can take over a club - build your club facilities, set yo
considering i read somewhere this was a 'completetly rebuilt' game and not a update to 2015 - i'm massively disappointed so far. the transfer market is exactly the same, players aged 21 or 33 at the same level are valued the same, you cant even see the transfer market, loan list or freebies - you have to scout it each time (so if you only have 1 scout and send him out looking at the player, team, league - then your screwed). i get that you need to 'scout' players but why can you scout all transfer listed players instantly and get their stats, yeah if i wanted to just view one player (george north for example) - i would need to either scout his club, position and have to wait a few days. masking player stats would have been a better way of handling this. frankly the transfers opperate awful. one of the bit user feedback on 2015 - was the interface, still as frustrating at before - and
10hrs GP: I've played the game for 10 hours now and I have so far only experienced one bug, so I'm not sure what other people are doing, maybe it's their OS? The menus aren't very laggy, taking less than a second for each click to respond and load the corresponding request, so I don't really know how much quicker people want it? The game is very enjoyable, and is definitely like many other strategy games, I've just reached Christmas and I've now got a set tactical game plan, and I've promoted a few academy players. I've slowly overhauled my staff and the team training is much more effective. I think the problem is, because the game looks rough, it's hard to see past this on first viewing. It's the same as every game, when you get used to the interface, everything is quicker and you look past what it looks like and instead focus on what it does. Would still recommend! 2hrs GP: Right,
Poor interface, very basic with buttons that must be toggled to navigate, no smart design with user experience in mind. Lots of bugs, constantly having to refresh pages. Only Prem, Pro12, Top14 & D2 licensed with inaccurate player info & attirbutes. Feels like a framework of a work in progress rather than the finished article. Very disappointed.
I really hope that my review is able to help you; if you would like to know more, post a comment, and I will endeavour to answer. As a long time player of Cricket Captain and Football Manager, I was especially keen to get stuck into a management game focused on my beloved rugby. I have not been disappointed - the game is really excellent, although there are a couple of things that I personally would like to see change. - I really like the interface - it is easy to navigate and easy on the eye. - From a resource management point of view, this game is excelent - one has to manage finances, staff, players, a long term plan (attempting to please the board and also grow the stature and infrastructure of one's club etc). - Tactics: I really enjoy matches and the tactical side of things, although I slightly prefer the FM (and even early Championship Manager) approach of having sliders for
Not perticularly worth the price. Seems to crash often, the changing of players within your player squad takes forever, and your team doesn't really take on board ANYTHING you change. I understand that it hasn't had the funding that Football Manager has, but why try and basically rip off the UI of FM? Design your own, come up with your own concepts. Unfortunately I can't see a decent rugby management sim ever coming out. Companies just aren't willing to put the money and time into a game like this, when they can spit out a half decent football game and make ten times more.
Structured threads, verified dev answers and player expertise without chat noise


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