
Ruzh Delta Z is a frenzied shoot-em-up which draws inspiration from classics such as Gradius, DoDonPachi, and R-Type. Shoot your way through perilous stages and wreck thousands of rogue vessels in your quest to become the ultimate pilot.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Between muddy hitboxes, presentation that's barebones even for a budget shmup and a complete lack of content (again, even compared to other budget shmups) I can't really recommend this game unless you just happen to have a couple bucks in your Steam Wallet and are looking for something to do for half an hour or so. The dull bosses that serve as bullet sponges rather than an example of any care in design is the icing on the cake. Video below: https://www.youtube.com/watch?v=TzoZ5nMiwAw
Got a free copy of the game from orlygift.com Black Shell media is known for small minimum budget indie games that's not very good. But they are however improving after every creation and getting better and better. For example this game is very big upgrade from "Terablaster". Being a top down bullet hell shooter it's not bad. There are however many flaws in the game.. To name a few.. Getting hit pause the screen for 1/4 of a second and it feels really weird. The sound is very very basic and doesn't really fit the game. 30 second of minor enemy between each boss is way too quick and make you feel less satisfy of killing each of the boss.. Having 3+1 stage just feel short and cheap... Any how .. it's a improved indie bullet hell shooter. There are much better ones out there but this one is quite cheap so you can win from different giveaway for free or just spend 1 dollar to pick a
Being this is a bullet-hell game, having fast-paced gameplay is expected. However, the games suffered from wrong pacing. In each stage, the player will go through a few minor enemies, and then fight a boss after only 30 seconds. After that boss is defeated, a few more minor enemies and another boss will appear again after 30 seconds. Having bosses so close to each other each, it lessens the pleasure of defeating each one. If the stages had the bosses spaced a lot further apart, it would have made the action much better. One thing that could be considered a plus and a minus is the fact that your ship is auto firing the entire time. Logic says that this is good because you do not have to think about pushing any buttons in order to attack. However, when you are trying to avoid the enemy bullets, this will cause both shots to blend together making it harder to avoid. The way that the player
Got a free copy of the game from orlygift.com The game is fun but not that easy, have a nice and addicted music and the graphics are okay but it could be improved in my opinion. I enjoyed playing it i rate it 6/10.
A low effort arcade bullet hell. It feels like a high school class project.
Too much bullet hell (no way to dodge the bullets even a little bit) and quick little waves while the boss is there..the boss will be halfway dead until the wave of enemies are gone then he will be full again. If you are able to get passed level one, then you rock! Anyways, I wouldn't recommend.
Structured threads, verified dev answers and player expertise without chat noise


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