Seven: The Days Long Gone is an open-world, isometric role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh, and choose whether to help or exploit its many citizens. If there’s one place that Master Thief Teriel avoids at all costs, it’s the prison island of Peh. But when a daring heist takes an unexpected turn, Teriel finds himself shackled on an airship bound for the infamous island. To make matters worse, the daemon inside his head makes it very clear that the thief will never leave unless he does exactly what he’s told. In Seven: The Days Long Gone you play as Teriel. You must use all of your cunning and clandestine skills to escape a web of deceit and betrayal, and ultimately survive Peh.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Honestly, I wouldn't have recommended Seven The Days Long Gone when it got first released because of the extremely poor & buggy state the game was in but, it has improved drastically after 6 patches. So, if you were worried about the bugs, then, fret no more; patch 1.0.6 has squashed most of the gameplay bugs & brought a lot of improvements as well. Although I, myself didn't face any performance issues, the devs have confirmed that the next patch will address performance improvements that some people experienced. Now, if we get past the bugs & some issues here & there, then, we have a really unique game in our hands. It's a stealth isometric rpg game with a cyberpunk-ish theme, set in a distant future & it's unlike any other games you'll play in this genre. Stealth is being prioritized but not necessary & if going all guns blazing is your forte, then, you can do it; although it's
It seems like a lot of effort was put into making this game, from the horizontally and vertically expansive world to the voice acting to the lore to the many different side quests. Unfortunately, it was not very fun to play and multiple poor design decisions soured the experience further. The biggest problem with the game is how tedious its gameplay is: *Combat and stealth kills: Until you get a decent weapon and skills, which can take a while depending on where you choose to go in the open world and which quests you come across, combat takes a long time because you do so little damage. Since backstab damage is based on weapon damage, you can't rely on that either. While you still have the option to merely incapacitate enemies, which is guaranteed but temporary, or avoid them, the developers made combat a central part of the game through the skills, weapon varieties, weapon modificatio
-------------------------------------- TL;DR: -------------------------------------- If you are a fan of stealth and ARPG and this game is on sale, do get it and give it a shot. Despite its obvious flaws, the game has a certain combination of gameplay elements that I haven't found in another game yet. And this has left me wanting for a better version of this game. Seven had great potential which was clearly left underutilised by the developers but it is still worth a shot considering the fact that the sale price is great. -------------------------------------- Long Version -------------------------------------- I stumbled across this game while going through my discovery queue during one of the past steam sales. And the factors that immediately drew my attention were: 1. Isometric single player 2. Stealth RPG 3. Look and feel of an ARPG 4. Dystopian setting 5. Looks of a steampunk+c
In the world of Seven: Enhanced Edition, it seems as if a medieval fantasy setting has undergone an industrial revolution, resulting in a world à la Shadowrun or Dishonored. Technology, magic and biology go hand in hand, merge with each other or form a sharp contrast. However, this feels very natural, because despite the surreal atmosphere, the world is grounded in human, personal and recognizable themes and stories. Maybe you can't arouse sympathy for every character, but you can usually empathize with it. You don't have to agree with their actions, but you can at least imagine why they do what they do. Although Seven: Enhanced Edition looks a lot like an action rpg, there are no levels. Instead, the game uses a Dark Souls-like form of progression: your equipment largely determines how much damage you do and how many hits you can take. Fighting has a fairly simple basis: attack, specia
Seven: Enhanced Edition is a 3D isometric RPG that departs from many of its peers by favouring stealth over direct confrontation, abandoning character progression through experience points, and traversing terrain vertically. As a result, S:EE doesn’t play like traditional stats-heavy RPGs like Neverwinter Nights, but more like stealth action games like Assassin’s Creed. When these game mechanics work, they really work well and make playing S:EE fun. Removing the need for grinding for XPs means you can avoid engaging enemies. Being a fan of stealth action games, I really enjoyed sneaking past annoying and powerful guards by hiding in smoke and foliage, behind objects, and under stairs. You can also don various disguises as you infiltrate restricted areas. The game offers flexibility in boosting your character’s stats. Character progression isn’t done by spending XPs on any particular sk
An innovative stealth RPG with an excellent world, architecture and level design hampered by a fixed camera and unclear item and skill progression Pros Superb architecture and level design Big, interesting world Interesting lore Cons Fixed-angle camera prevents enjoyment of the level design Limited inventory coupled with a huge list of ingredients for crafting Unplannable skill progression Equipment has no clear progression Seven, which I played in the final edition, with the Drowned Past expansion and with all fixes, is an innovative stealth-focused RPG set in a huge world with interesting lore. Its biggest positive is the excellent world and level design. The level design is on par with the greatest games: Thief and Prey. However, I found my enjoyment of the world, its convoluted, vertical architecture and of the level design was hampered because of the fixed-angle ca
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