
Space Run is a PC game that mixes strategy and space ship construction in real time, borrowing certain mechanics from the “tower defense” system with numerous twists and hyper dynamic gameplay. Space Run is a nod to ‘80s science fiction and pays homage to many of its tropes and references.
The Year is 2525, space is no longer "the final frontier". Mankind has spread out to the farthest reaches of the known galaxy. Thing is, those far reaches are dangerous, filled with space pirates, deadly asteroids, hostile aliens, random anomalies, and maybe even a strange space monster. But that doesn’t mean the people living out there still don’t want stuff. That’s where you come in. You are captain Buck Mann (kind of an ironic since you don’t have a buck to your name). You’re a "thirtysomething" year old pilot, but truthfully you don’t really care about age. Age is just a number and you’ve never been all that good with numbers. The only number that matters to you is being number one. You pride yourself in being the best fraking pilot in the galaxy, if not the universe. You once flew for Earth Force. Later you became a hot item on the space racing tour. You are a rugged individualist, your own man, a man’s man. Problem is, you do have a bit of a gambling "habit". That gets you in trouble time and again. For your latest incidents, you were holding Aces over Kings a full house, a sure winner. Hard to believe you lost everything to some mutant who had four threes. Then you failed to cover the spread on the humans vs androids rugby game. You had the androids, but never anticipated that EMP blast. Long story short, you now owe the mob a LOT of credits. Being out of money and in debt over your head, you are forced to accept jobs piloting big bulky cargo ships. Much to your chagrin you are now a "Space Runner" making Space Run after Space Run. Still, you have the courage, knowhow and mojo to get the job done! You have two mottos you use depending on the customer. "Fast safe delivery!" - "When you need it there yesterday!". If somebody has a package they need delivered, you’re the man to do it, no questions asked. Well there is one question asked: how much does it pay? Your crew Adaam-12: an android who is one of a kind (well more likely 12 of a kind) he is your co-pilot, your second in command, your right hand man, eh machine. He is constantly by your side. You won him in a black jack game. He knows pretty much everything and he is programmed to be ever helpful and full of ideas. Yet this somehow doesn’t stop him from being snarky. Sometimes you think he thinks you work for him.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Less of a "Tower Defense" and more of a "Point Defense" with a tactical twist. You build onto free hexes on your ship, as you fly towards your goal, and try to defend yourself and your cargo from a constant barrage of enemies. Competently amusing story-dialogues, and genuinely exciting bossfights spice it up rather nicely. The challenge is derived from the way the game forces you to split your considerations while managing a limited budget: You must choose between weapons, defenses, engines, and other specific needs based on the "client" you are running the mission for. Focusing on firepower is easy enough, but youll lose speed and get a lower score, which limits your tech-tree advancement. Focusing on speed will get you killed. Choosing the right pieces, at the right times, is vital to getting the best outcome. This becomes more difficult as the game advances, because larger/more-advan
A good RTS game with interesting mechanics, deep tactic and challenging missions. Actually, I bought this game because of TD tag, but i was surprised too see RTS game instead. So, let's talk about the gameplay. You are a mercenary who delivers cargo through the space filled with pirates and asteroids. Each mission you start with an empty platform where you should place cargo . Then mission beguns. You goal is too save as much cargo as possible and make a delivery keep within a time. The sooner you finish and the more goods remain intact, the higher your reward will be. Seems easy. Just place more space engines. And there are pirates come. Every mission somebody will try to bring you down. So, you are forced to build up your defense. But the space on your ship is not endless. So, that's the first strategy feature in this game. You need to find the balance between speed of ship, attack
I am a bit mixed about this game, but overall I would not recommend it. At first, you would expect the game to be possibly Rouge-like or a Tower-defense game with no specific story in mind. After you've realized that this is not the case and you're given a specific ship template per storyline mission, you then think: "Well, even without the sandbox ability to create your own ship, the missions do get progressively harder and you do get cool upgrades as the game progresses." You then realize, that there are only 5 different types of missions and the upgrades become less relevant after completing all of the weapon upgrades. Mid-way into the game, you start to get frustrated by how unforgiving and repetitive the missions are and it simply becomes a memorization game where you memorize where the waves come first and plan accordingly to achieve the much desired 5 star rating. You start to
An objectively solid game. Decent voice acting, nice graphics, and so on. What the game description doesn't mention is that Space Run is the most irritating type of puzzle game; the player must build exactly the right type of turret in exactly the right spot at the right time, or fail the mission. After about 4 hours of play time, you'll just be restarting missions until you figure out the sequence the level designers want you to follow, or looking up the solutions on YouTube; this is where it stops being fun and starts feeling like work.
A space runner with upgradable towers/progression pretty free choice of missions and tactics? 10$? AWWW YEAH. ♥♥♥♥♥♥♥♥ this game hits all the things i like in a game. Unlockable towers and upgrades for them. More things to buy than you have cash - so you have to choose your strategy. You have to be careful because you could be dead in seconds. Actiony, energetic and a good speed. Only suggestion i can make is If you like this game try the board game Galaxy trucker. 9/10 Great. Game.
This game had promise, but later levels become a function of tedium with constant need to adjust turrets. I enjoy the premise and I enjoy Tower Defense style games, but I don't find micromanaging turrets any fun. If they add in a tactical pause option I may find myself going back to those levels and changing my review accordingly. If you happen to enjoy that sort of gameplay mechanic you will probably enjoy the games later levels, but if not I really couldn't recommend the game. There is also the problem of gamebreaking bugs, see below for details here. That is the short summary of why I can't recommend the game personally. For further details keep reading. Pros +Great premise which freshens the stale Tower Defense genre. +Voice acting is generally humerous. +Variety of turrets/upgrades is relatively small, but generally each feel unique. Cons -Micromanaging turrets, which may be a p
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