
An all new campaign that fits into the SpellForce series and enriches the world of SpellForce, including favourite characters and quests. An all new race of demonic enemies are also playable in multiplayer mode, featuring new units and structures. Ride into battle on a fierce dragon and use new spells and effects to enhance your tactical possibilities. Innovative new Role-Playing-Strategy Genre. Click'n'Fight and Quick-Action-Buttons: The revolutionary control system guarantees instant action, and a wealth of unique tactical possibilities at your fingertips. Easy Skill tree system that allows individual character development. Enjoy a highly detailed and living fantasy world that adapts to the actions of the player: Fight monsters, gather items, adventure, trade and collect mighty artifacts to use for your battles. 5 different fractions: Lead The Realm, The Clans, The Pact, the Shaikan and the Nameless to victory, with 12 very different units consisting of infantry, cavalry and flyers. 10 different races: heroic humans, powerful elves, strong dwarves, barbaric trolls,battle-tested orcs, destructive barbarians, powerful dark elves, unbreakable gargoyles, malicious shadows and mean demonic powers.
Four years have passed since the Shaper's defeat through the use of Archfire. During that time scientists, dragons and inventors have tried to find a way to counter the mysterious deterioration of the portals - in vain. The portal network has now totally collapsed and the islands are cut off from one another. The dragons and the Shaikan act as the only connection between the races, but even their resources are limited. Now, with the nations isolated from one another, a new nameless enemy strikes. Eo is completely at the mercy of the attackers ascending from demonic depths. In the midst of this chaos a new hero appears. A simple Shaikan and a member of the hand, he searches desperately for answers to his deeply disturbing dreams. This search leads him to the ancestral home of his people, the Iron Fields, to the mountain of the Patriarch Ur. The elders can only tell him that his dreams are connected to his destiny, but nothing more. Upon arrival all he finds are more questions: Who are these demonic creatures the locals are calling the Nameless? What do the dragons know about the destiny of this world? And what has Professor Twiddles plan to restore the portals to do with all this? To discover his destiny, our hero must acquire new skills and do battle with enemies new and old. But wherever he goes - the Nameless always seem to be a step ahead, and futile battles break out in which the hero holds the destiny of all of Eo in his hands.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
As a massive Spellforce fan, I was really looking forward to Faith in Destiny. However though it was fun to play, it left me a little disappointed. At a glance, everything about this game should mean I loved it. It was classic Spellforce. Except, it wasn't. Firstly, unlike the other incarnations of Spellforce, I could not create a female character, and there doesn't appear to be a reason for this (no male only references in the storyline etc). Secondly: It was short. So very, very short. I felt like the story had barely got going before it was over. The whole game feels like a demo for Demons of the Past, not a game in it's own right. And finally: The extra scenarios. After paying for a game that was almost insultingly short, I was offered 3 extra scenarios. For a fee of course. No thanks, I've forked over enough of my cash already. It breaks my heart, but unless it comes up on sal
This game is actually not worth it's price. It has what made the Spellforce franchise great, but it's short and i'll risk to say that it has the worst story of all the Spellforce series, based on the cliche that you have to do everything "because it's your destiny". However, if you like Spellforce mechanics you can still find this game enjoyable, and if you like the single player free mode it will be worth it for you. Beware, however, that you won't be able to play with your friends if they own this game because the servers exist no more. You may try to find a way to play online with a program like hamachi, but I can guarantee that it won't be easy. Very average for the Spellforce series 57/100
SpellForce 2 - Faith in Destiny is a sweet RTT/RTS-RPG game. Though I can't say I was fully satisfied by the whole of the experience but I really had fun playing it and its features nevertheless. Graphics For an expantion based on a 2007 game they are pretty cool. You get sweet nature designs, accurate animations, fire-lightning-smoke and other effects. Not too bad water material for lakes and seas. Legit logic of terain designing combined with natural effects colors and mood. The characters are also neatly done, you can see weapons and gear with enough details and light effects and you can even notice various cute details like smoke and sparks when gear hit against each other during fights. The engine is kinda like a sweet magor upgrade from what the old RTT/RTS games used to be. Story Nothing really extraordinarry. I haven't played any Spellforce games before so I had to do some ho
This is quite fun, though the campaign is very short; if they'd fleshed out the single player aspect I'd have no problem recommending this, as it is - the RTS/RPG cross is quite novel and I enjoyed this. It took me around 12 hours to finish the single player, and that wasn't hurrying. If you can get this for cheap, I'd give it a go. At full price I'd definately give it a miss.
Clocking in at 11 Hours, fair to say I´ve explored all nooks and crannies, but I am fairly disappointed, sadly the developers haven´t managed to capture the original Spellforce feeling which was still present within Spellforce 2 Shadow Wars and Dragon Storm. There was one mini game as far as I can remember everything else was just hack and Slash, go to a map build a base own everything due to the fact that your avatar (and the Dragon) kill everything on their own, leveling was too easy the army was a step ahead or on par in levels with the Nameless. Poor excuse, might change with DLC´s but I am not gonna buy any of them. My recommendation: Buy Spellforce Platinum and get some real RPG/RTS gaming done then compare it with this.
A bit of a let-down compared to other Spellforce entries. While this one is more difficult than Dragon Wars and the core game, the campaign is EXTREMELY short. This iteration also introduces scenarios; which are paid DLC maps for little snippets of story and gameplay. Fun... but probably should have been included in the core game. While I do recommend the game for those looking to continue through the Spellforce storyline... I would probably wait until it is on sale. This truly does feel like a "primer" for the next expansion. A few postives though: - Better camera control. No longer have to use the console to fix FOV - "Very difficult" difficulty setting is actually somewhat tough compared to that of prior releases. Finally a challenge - Story is good, albiet very short.
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