
Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through. It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously. It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different ar
Now this game was an unique experience. Superbrothers: Sword & Sworcery EP offers you rather straightforward, but surprisingly moving story. Nostalgic, melancholy mood encompasses both worlds, and gets further enhanced by the music and commentary. Dry humour won't necessarily endear the tale to everyone, although I enjoyed the innovative narration. As in any point & click game, you have to solve puzzles (varing in difficulty and nature) to move forward - and, well, it took some time for me to get used to SS&S EP mindset. Music is beatiful - even if you're not interested in game, soundtrack is worth listening to. If you like pixel art, you will also love graphics. The world is detailed and alive, and holds much potential in my opinion; given how little we get to know about its mythology and geography, I feel kind of disappointed that SS&S EP offers only a small figment of its world. I w
40%-50% of the gameplay is slowly backtracking through the same areas over and over again, it's really very tedious and the game's biggest fault. The retro look is fun, the music is great, the puzzles are ok but the realization that you now have to spend 10 minutes backtracking to point A and back is just no fun. There is also the feeling the game is being cryptic for some hipster indie appeal rather game content reasons and the constant "tweet this!" prompts just add to this feeling, like the devs are reaching for cult status. It's not a bad game but I can't say I recommend it.
This one is hard to review, and being limited by "Recommend yes/no" doesn't help. Pros: - Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper. - Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion. - The laid back attitude of the characers and the dialog is funny and charming. Cons: - The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter. - You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours. - Boss fights are very slow and are all
More than just a game! From the beginning you are told this is more than a game; the narrator isn't wrong. This is, in my opinion, a masterpiece! The gameplay CAN be tedious and a tad repetitive but I've played, and love many games which revolve around repetitive and tedious gameplay. That being said, this game isn't tedious in the slightest. It's a work of art with a beautiful soundtrack, a great storyline and a strange disposition to make the player feel at ease, on edge and at serenity in the exact same moment. When I started the game I nearly mocked the battle system, don't let it decieve you. It may just be clicking/holding two buttons but damn some of the fights were hard but all the more rewarding for it. Movement is great, originally annoyed at the lack of WASD functionality I was soon corrected when I realised what the game was about and how the developers wanted it to b
play this game if you want to annoy your twitter followers
Structured threads, verified dev answers and player expertise without chat noise


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