
Superstar Dance Club is a character-based dancing game, compatible with Konami's DDR mat controller. Show your best moves with Suzy and friends as you tap your feet (or the controller) to the music. You'll start at the local club and if you're good enough, work your way to Superstar status where you can show off your hottest dance skills in different arenas and locations. Join various different characters and create the ultimate dance sensation.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Superstar Dance Club is a rhythm game originally released as a budget title on PlayStation in the early '00s. There's quite a bit of interesting history surrounding it that Wikipedia won't tell you, actually. In Japan it was originally a Simple 1500 game known as "Love Para: Lovely Tokyo Para-Para Musume", developed by Warashi and published by Media Rings in 2001, with XS games localising and releasing it in North America in 2002, and Europe in 2003. It's existence is mainly to cash in on the Para-Para dancing fad in Japan at the time. A lot of that cultural significance was understandably lost in XS Games' localisation, which is what this Steam version is based on, but you can still see elements of early '00s Japanese culture in the game's visuals. Youtuber Vysethedetermined2 explains this game's history in more detail in this video's description. You can also see what the game looks
For people complaining about certain issues with the game: 1. Controls: Check the launcher before opening the game, it lets you pick between control schemes, default has the buttons on the numpad. If you change it to laptop controls, it puts them on I, J, K, L. 2. Off Beat: Change your monitor refresh rate to 60hz. The Space Channel Five: Part 2 Steam port has the same issue where if your refresh rate is above 60hz, the game itself runs at 2x speed while the audio stays the same, so it naturally desyncs. Changing it to 60hz makes your button presses fairly accurate to the tempo. Overall fun lil game.
This game is my childhood in a nutshell! I remember playing this game as a child on the PlayStation 1 and spending so much time playing through each level over and over again. Although this game feels shorter than i remember, I'll take that as a sign that my skills have improved massively. No tutorial but a great button pressing rhythm game.
I FIGURED IT OUT, THE CONTROLS ARE ON THE NUMPAD! 5 = X 4 = Square 6 = O 8 = Triangle After playing through nearly the whole game, I must say this game is TIGHT. IT'S SO TIGHT. HIGHLIGHT: http://www.twitch.tv/p_tog/v/9759351
The timing is so off it's nigh-unplayable.
Yeah... Even after lowering the refresh rate of my monitor to 60hz, I was mostly just struggling to hit the notes. After that, I've fired up Duckstation and sure enough, I was playing a whole lot better. When I messed up, it actually felt it was on me. Not to mention, on the emulator I can display the game on fullscreen and my controller's rumble also works which is really helpful since it indicates if a pattern is about to change during a song. If you really want to play this game, just stick to emulating it through Duckstation. However, I don't think you should really bother with this game in general. You could do so much better even on the Playstation for rhythm games.
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