
Terra Feminarum is a vertical danmaku shoot’em up. The characters and the story are based on Finnish mythology. Gameplay and art style are both highly inspired by Japanese danmaku shooters.
The bright dancing lights of the aurora illuminates the sky of Terra Feminarum every night. However, recently the northern lights have strangely become restless and weaken. Three the most powerful shamans of the “Land of Women” are willing to investigate the matter. The road to the Pohjola shall be traveled once more.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Terra Feminarum An intense modern danmaku shoot'emup with a wicked folk and metal soundtrack that's based upon Finnish mythology? You can count me right the hell in. Terra Feminarum is the latest bullet hell shoot'emup offering on Steam, and it shakes things up a little bit by being a departure from the usual Japanese developed arcade titles and doujins and having a whole cultural and tradition folklore take of its own. Does it hold up to it's Far-Eastern veteran predecessors? Absolutely! A band of brave and powerful ancient warrior women tasked with protecting their magical realm known as Terra Feminarum, with the literal translation of "Women's Land", are faced with a new threat of darkness after a period of prosperity. A Blaze in the Northern Sky; ominous red fires burn in the distance and the women of Terra Ferminarum know instinctively that a new threat looms not too far. Taking o
Finnish mythology is driving the story in this bullet hell SHMUP. The soundtrack sports black metal, polka and folk music. Japanese bullet hell tropes fill in the gaps. The characters are as doujin as it gets. The gameplay is well tuned, refined and pretty much with no skill ceiling. Terra Feminarum isn't easy, even for its genre's standards. There's no Novice option and even Normal is manic right off the bet. The story mode sort of doubles as training wheels. You tackle one chapter at the time and will receive persistent perks for doing so. This allows the player to build up his/her favorite character, everything becomes a bit more manageable and stays fun. Gained skills can be applied in arcade mode and are dearly needed: no continues, perks need to be re-earned with each run, 1CC or bust.
I came here for the bullets, but i stayed for the soudtrack. Game is a tough challange and I recommend it to everyone who likes - Hard levels - Kickass soundtracks - Finnish folklore - Waifumaterials
A well-made game with good attention to details. I wish it got more coverage and reviews as I think those would be mostly positive and the devs would deserve for the game to be noticed at least in the community of bullethell enthusiasts. The folklore atmosphere is good and spans consistently over the story, characters and soundtrack. The mix of Finnish and Japanese elements is interesting and fresh. The difficulty is high, as it should be and the core gameplay well implemented. If you like a challenge, smooth bullethell shoot'em up gameplay and welcome the idea of atmostpheric story elements in a fresh and unique take, then get this one.
Cute passion project, hand drawn art and fun levels.
Can't really recommend this game due to serious problems with readability on a lot of the bosses and stages, mostly on the higher difficulties like Brutal. Notwithstanding the fact that two of the characters (Talvikki and Aino) are straight up garbage. Horrible shot damage that results in timing out a lot of the attacks. Lempo is the only character worth playing. Since it's F2P, I honestly recommend playing through Normal mode with Lempo. Brutal mode with any other character is cancer. Gameplay aside from that is fine, and I think they did a decent job aside so I'll be keeping an eye out for their next game.
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