
A mysterious contract from the royal family sparks the interest of an organized band of sellswords. What seems like a normal job quickly spirals into a whirlwind of betrayal and tragedy, thrusting a young rogue and his unlikely companions into the middle of an ancient prophecy.
A mysterious contract from the royal family sparks the interest of an organized band of sellswords. What seems like a normal job quickly spirals into a whirlwind of betrayal and tragedy, thrusting a young rogue and his unlikely companions into the middle of an ancient prophecy. Rumors of long forgotten creatures, lost magic and a cult devoted to a dark god signify the coming of a new age. With petty feuds and corrupted politicians dividing the unity of the great nations, a blind eye is turned to the true evil about to descend upon the land.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have mixed feelings about the game. On the one had, the devs did an incredible job with the story and character. Hands downs, story and character-wise it's the best indie game I've played. However, some of the boss fights and even some of the trash mobs spam attacks so often or are just ridiculous, even when grinding levels to keep pace with reccomended levels. At times, it's sheer random chance that you win. Some bosses it's just been a tactic of 'play enough times that the AI doesn't hit you with that attack 15 times in a row'. I like the fact that each battle has it's own strategy. I'm no stranger to RPGs and have been playing them for decades. But having to try dozens of character combinations, change equiment every other fight is too much. I've gotten to a point in the game where I love the story but absolutely detest the fights. When you find yourself screaming at the screen
So, I don't really get the positive reviews. This game, as it stands is mediocre at best. It has significant balance issues, and its not really the level of difficulty - difficult is good. The balance issues are status based and economics. For example: A mage type character with only spells as an offense is obviously meant to be a high DPS character, but gains 1 mana per level? At lvl 15 my mage has 1 AOE spell and 31 mana with 900 hit points and that is with the necklace that gives mana. This means that at 5mp I can cast 6 spells against Bosses that have thousands of hit points, multiple AEO spells, and seemingly are not bound by magic points. There is a great crafting mechanism, or at least it seems great, I can barely use it because Ive been in like 10 cities and can still only access copper and iron. Occasionally I get some silver as a drop and 6 hours in I got 1 mythril, but the cra
+ A wonderfully crafted JRPG styled of yesteryear that doesn't pull any punches when it comes to story. + A decently complex combat system that harkens back to the oldschool without being boring (if you're a JRPG fan). + Large roster of characters with a four character party cap, making for interesting play styles. + Well crafted and unique sprites. - Price. - Niche; won't appeal to modern RPG players. Verdict: Buy, but maybe wait until it's on sale.
Well i'll be damned. 76 hours on a game which both should and could have been made in the 90's. So how come? Overall 8/10 If you like old JRPGs like Phantasy Star, Final Fantasy and Suikoden, this is the game for you. More mature than Final Fantasy games, and I guess most comparible to Suikoden. Gameplay 7/10 Based on turn based combat like the earlier Final Fantasy Games. Nothing fancy to mix this up. There are however almost 20 different characters you can play with, which opens up for interesting combinations in party with 4 character capacity. The game is also quite long, roughly 50 hours for normal ending and 60+ for perfect ending. I hear people complain about the price of the game, but if you have a stable job, this is a true bargain. Less than 1$ an hour you filthy peasants. Story 9/10 A really great story, with interesting characters and twists. Better story than newer "turn
Edit: A couple hours and all bugs got fixed. Those Developers are increadibly active and kind! I am truly grateful for all the help they provided in such a small laps of time. I will leave all that happened down there has a testament to how efficient and respectful they are to their fans. Thanks a lot for taking the time to help me. Bless you! ^-^ It's a very nice game but i came across a bug that broke the game and i'm quite furious about it. I was not expecting that kind of bug out of a 30$ game... Let me explain. I have ben playing for a few hours and i came across my second encounter with Raziel the summoner in the castle store room. Before you fight him you can get the chalise in the same room which is a quest item a merchant asked you to retrieve for him. So i was a quite under leveled and killing Raziel was quite impossible so i went back out to level up. Has i went back i report
I usually don't write reviews for games, but I couldn't help but write one for this game. I'm going to try to make this as brief as possible because if I'm allowed to go into more detail, I will spoil too much without realizing it. Anyways, I was a bit hesitant about this game after the starting couple hours felt a bit rushed and trying to cover too much too quickly. However, after the first couple hours, the game started moving at a VERY comfortable pace and I found myself very much hooked into this game. I honestly spent more hours at a time playing The Great Gaias than I have in any RPG in recent memory. I absolutely found myself hooked on the game's story and wanting to see how everything played out. Is it the perfect game? No. There are a few issues I've found in the game, but the production team is willing to listen and try to fix any errors that anyone finds. As well, there ar
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