
The Great Whale Road is a story-driven RPG with tactical combat, longships, and axes. Follow the wyrd of a settlement and its heroes as they travel along the North Sea coast - searching and salvaging to prepare for the cold months of winter.


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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Ultimately, this is going to be a very subjective review, because ultimately, your experience with this game is going to depend heavily on how you feel about some very specific details. The Great Whale Road is a fresh take on the Banner Saga formula, using the Banner Saga engine. If either of those things has already put you off, you're probably not going to have a good time playing this. On the other hand, if you adore everything about Banner Saga, this might still not be what you're looking for. Let's dig a bit deeper, and I'll show you what I mean by that. The Great Whale Road is largely an economic sim, but one that plays out slowly and is punctuated by battles. You have a village that generates resources for you, you have a ship that takes them out to trade with other villages, and you have a warband for when those trades go poorly. Your village is made up of several different mete
TGWR is a great game for the right people. It's not an open-world and it isn't really that much of a freeform RPG. Instead it's a story. A story in which you might be able to make choices that change some of the outcome, but the general way the plot goes stays the same. For now, there is only one arc of the in total three promissed storys available, but, the one that is there, is very much satisfying and interesting enough. The gameplay itself is a mix of choose-your-own-adventure style textwindows, in which you decide how to act in the storysetting and a rather simple but rewarding economy-simulation. You're the theign of a small village and you allocate your villages population to certain tasks. - Here I have to admit that, while the mechanics in themselves are rather simple, they UI isn't really makeing a good job at explaining their interconections. For example, the Tradi
The Great Whale Road marks the Steam debut for Sunburned Games. This is a development studio based in Valencia, Spain. They are studio of ten people who have poured their heart and souls into creating a story-driven RPG with turn-based tactics and cards. The Great Whale Road - The Story The game is set in the seventh century. You travel the famous Whale Road, the North Sea. It is up to you, brave leader, to not only save your clan but to make it thrive. As a result this is an epic challenge that is full of danger but also full of reward. It's not going to be easy. These types of games never are. But it will be worth it in the end if you are victorious and become one of the legends of your time. Hand Drawn Art & Soundtrack The locations are all drawn by hand within the game. This is undoubtedly one of the highlights of the game as they are beautiful. They help set the mood and the atm
Product refunded Sorry guys, I can't recommend it. To preface this, I love this style of game. The art is incredibly well done, I love the attention to accuracy but I just can't do it. You break too many basic principles of game design for this to be a recommended TBS title. I often found myself triple or quadruple clicking my units to select them. I don't mean I was selecting the wrong pawn, but nothing at all when I was clicking on my units. The turn doesn't end when all units have used their actions. Everything feels clunky, and there aren't options to speed computer turns. These are really basic elements that need adjustment, and you can bet I'll be back once the usability has been streamlined. As it stands, Battle Brothers, Banner Saga, Chroma Squad, these are all better examples of TBS fundamentals.
*Note* This is going to be somehwhat of a Rant because I'm ticked off at the other reviewers who haven't done justice to the community by brutalizing the game for short sighted emotional reasons instead of judging the game on its actual merit. SO this is my opinion on what happened....You have a Huge number of Mount and Blade warband fans, battle brothers fans and expeditions conquistador fans who bought the game not based on what it is and appreciating the aspects of the actual game. Instead they are beating it up for not being like the above mentioned titles. I know this because I too am a huge fan with lots of hours on the above titles so I understand what they are saying, yet thats total bogus because thats not what THIS title is about and its killing the game for a lot of people who might enjoy this game for what it actually is. -Honestly the bad reviews kept me away despite hav
I've finished the game and I'm sorely disappointed. Pros: - Art style is beautiful - Locations are eye-candy - Concept of the game is great - Combat is actually not as bad as everyone claims - It's a mix of RPG and strategy Cons: - Plot and storytelling are terrible. You've got no choice and no control whatsoever of your character. Game is not only linear and tells you what to do. It also tells you WHY you do that and what you THINK while doing that. I'm not kidding. It breaks any hope for immersion you can ever have. - I do not enjoy playing a character that kills woman, children, priests, slaves etc. I completely don't care that vikings did it. My Banner Saga vikings didn't. Sadly game gives you no choice in this matter as well. - Game is so riddled with bugs, blackscreens, freezes, crashes that it is amazing it came out of early access - Performance and loading times are abysmal. I
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