
Set during a single, endlessly-looping day within "The Sexy Brutale" - a stately English mansion converted into a bizarre casino and named by the enigmatic Marquis - players take on the role of elderly priest Lafcadio Boone. To progress, Boone must hide, watch and learn the colorful stories of the other guests at the ball in order to save them from grisly deaths at the hands of the mansion’s staff.
By discovering the key moments and methods how each guest can be saved and gaining occult seeming powers linked to their masks, Lafcadio is able to explore deeper and deeper into the mysteries of the mansion’s past and inhabitants to uncover the truth hidden at the heart of The Sexy Brutale.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Sexy Brutale feels somewhat like real-time Clue meets Groundhog Day. The longer I played the more evident their attention to detail was in crafting the connections in this game. You'll restart the day whenever the clock reaches midnight. One by one you follow and scope out the villains, eventually solving (and preventing) each individual murder. I had a blast sneaking around, listening to conversations, and manipulating time. The in-game map automatically records the whereabouts of anyone you've seen at a particular time, you can fast forward and rewind the map to figure out where you need to be and at what time. If you avoid guides and read the lore, The Sexy Brutale will take around 10hrs to complete. I highly recommend this game, it's worth whatever price you find it at when viewing this page. Special thanks to the friend that gifted this to me, I may have missed this gem oth
I bought this game based on the soundtrack and a small glimpse of the gameplay. I didn't know what to expect other than an amazing soundtrack. What I got was a work of art. While the puzzles themselves are not overly difficult and the replay value may not be high given the nature of a puzzle game, the entertainment I received was well worth the money. The Sexy Brutale flips the idea of a murder mystery on its head. You know who the killers are, you know how the victims die, and you have to use time travel to prevent them. The art style is beautiful, the atmosphere macabre. The deaths are creative outside of the tutorial murder. The world feels alive with each guest and each murderer moving about the house. The music is excellent - the main theme is something I could listen to for hours. I highly, highly recommend this game.
An intricately crafted time-loop murder mystery In The Sexy Brutale, you are a guest to a masked ball in a huge, ostentatious mansion - and like everyone else in that mansion, you are stuck in a time loop that resets ever 12 hours. Within these 12 hours, the staff off the mansion is killing the guests one by one. Your task is to prevent the murders, find out what is going on, and eventually break the loop. Your presence is somewhat ghost-like. You cannot talk to or otherwise interact with other people (actually you have to hide from them), but you can investigate and manipulate objects as long as no one else is in the room. To prevent a murder, you first have to observe the actions of the characters, by peeking through keyholes into neighboring rooms, listening in on conversations, or hiding in cupboards. Once you understand the sequence of events, you need to find a way to break it, e
The name of the game isn't the game. The Sexy Brutale is simply the name of the mansion the game take place in. The game it-self is about the events that happens in The Sexy Brutale mansion. The game starts pretty normally and maybe a bit confusing. Once you play for 1-2 hour(s) you start to undestand the mechanics and how the game works. The gameplay is simple. You are a character who have to save the guests of The Sexy Brutale mansion from the staff. Everytime you fail, you can restart the day. Once you save someone, you gain a new power-up. Saving them isn't hard but few times it won't be very obvious but was fun for each guest. The game TRUELY SHINES in it's last part and the ending. The ending was very good and satisfying. It's deep and original and worth the entire 7-ish hours of gameplay. On top of that, the game has a very neat soundtrack, sound effects and great graphics. Ov
One of the most unique game mechanics I've seen in years! The Sexy Brutale game is about an extravagant party hosted by an enigmatic Marquis which didn't turn out to be the luxurious event the guests expected. The anonymous staff of the mansion are systematically killing the masked guests one by one, and if that wasn’t bad enough, every time the clock hits midnight the time goes back and the entire process is repeated in a continuous, deadly cycle. You play Lafcadio Boone, a priest who is conscious of this never-ending masked ball and able to remember each loop's events, a gift given to him by a bloody mysterious woman. Your goal in the game is to learn the schedule in order to change it, tracking each guest's movements around the house and finding some way of avoid their death. Each guest you save from the murderous staff members gives you a new power and grants you deeper access in
A very decent time-loop puzzle where you need to save several people from deaths and unlock a deeper secret. It's less challenging than in looks at first glance (I expected that I'd have to save ALL characters in one loop at some point!), and some situations hinge on relatively moon logic, but it's still very fun to play. Some triggers are weird — like all secrets unlocking at once or the fact that some room info requires you to find cards, which means you unlock it at a different momenf from the room itself. It's a minor thing that wouldn't matter if the game wasn't so surprisingly well-written — the characters are simple and over-the-top, but the emotional meaningful beats hit hard. Even the mediocre twist in the end was executed well. Calling it "detective" or "mystery" is a bit off — you won't have to do much deducing, the bad guys are known from the start, and characters have litt
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