
In Terrian Saga: KR-17 players take control of a lone Military Drone, #17, as it mysteriously gains sentience when activated for war. Players can use an assortment of upgradable weapons including their laser, flame thrower, grenades and KR's home-skillet and guided missile J1M. Gamers must fight their way through hordes of deadly drones while exploring intricate levels to find the path that uncovers the true enemy!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hah! This is a fun retro style platform game. I started having SEGA Genesis and Super Nintendo flashbacks! :O This game rocks! It's fun! You scoot and dash around as a little robot, shoot and blast your way through enemies (you even get a user guided homing missile) and even fly around with a jetback. One level I found the jetpack and just start flying non-stop up in the air... going and going... and I found coins! (or whatever they are) xD. Now I'm exploring everything. :D And the controls are awesome with the 360 controller. The 16 Bit style characters, backgrounds and details look great and the 16-Bit chiptune music is awesome. It's not repetitive and mixes up really well. If you like playing old school retro style shoot-em up platform games like back in the days of Super Nintendo, Sega Genesis and TurboGrafx-16, then you should get this game. For the price it costs, it is more tha
It could be a decent platformer if not for the clunky controls, buggy puzzles, and ridiculous level design. Some stages require precision that the game really doesn't allow for. The retro art style is neat but unfortunately that's about all this game has going for it. Hard pass!
To start: There used to be a much longer header to these reviews, but for the sake of brevity I've opted to leave it on my Backloggery page. Gameplay: The comparison has often been made in the past between this game and Commander Keen + some Genesis/Mega Drive-y stuff. As far as the level design goes, that isn't too far off base, although fortunately for most people this game controls loads better than the Commander Keen games ever did. This game's control scheme is pretty alright, even though I do have a few complaints. Movement is handled (and this will be written with respect to the 360 controller, as playing a platformer with a keyboard just isn't a good idea) with either the analog stick or the D-pad. Double tapping left or right will make you dash, which is one of my complaints. I would've much prefered a dash button as opposed to the double tap option, as I usually tap my directi
If you like good platformers look somwehere else. This one feels mediocre at best.
Don't be fooled by the screenshots: This game is a nice 16-bit attempt but, unfortunately, it's incredibly amateur. The game has way too much going on in the graphics front. Colors are mishmashed and thrown together (why are background objects as bright as foreground ones), the environments have WAY too much clutter, sometimes it's hard to tell what is a platform or ground from the background, and at too many times there is foreground foliage that blocks too much of your view (If this is unintentional it's an amateur mistake, if it's intentional it is neither fun nor challenging). The cutscenes look awful as well. The controls are sometimes awkward and ANY area involving pushing moveable crates onto water is a headache. Why doesn't the robot simply move along with the crate? Why do I need to manually move him along with it? Again, this isn't fun and it's a terribly cheap challenge. The
Terrian Saga KR-17 is a mix of three genres which are action, platforming and puzzle solving. It starts off quite puzzle heavy but the later levels have a lot more action and platforming. Our protagonist is a robot that has gained sentience and goes off to take back a planet conquered by a terrorist. I learned the story via the Steam description, besides the intro the story in Terrian Saga is non existent. Accompanying you is a sentient missile which acts as your guide and is also briefly controllable when you summon him. All the dialogue is presented in text, there is no voice acting. When you first gain control of your character one of the first things you will notice is that the game is locked at 30fps. That is not a deal breaker but it does affect the game negatively. Your KR-17 robot comes equipped with your basic blaster and a grenade launcher. The grenade launcher uses up energy
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