
The Waste Land is imbued with feelings of despair and lost innocence, puts players in the role of a fallen king who must find his way to right the wrongs caused by his own failings. Players explore a vast world across seven continents and meet memorable characters while fighting off twisted creatures to survive a hostile land - all in gorgeous 8-bit style.
In The Waste Land you are the King Zyron III, ruler of all the known lands, who's actions on a an ordinary hunting trip cause a rip in the balance of nature. Creatures mutate sending your once loyal subjects into a state of fear and it is up to you to set things right. Seek out more powerful weapons and secret items to give you an edge while exploring the vast lands in your quest to take down five giant beasts to reset the balance of nature you upset.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Waste Land basically is a throwback to Castlevania 2 for the NES. Unfortunately it fails in many ways to capture the magic and squanders its potential as a metroidvania. As someone who has played almost every Metroidvania on Steam, I can't recommend this game for a variety of reasons. While the graphics are a throwback to the old NES era, the audio in this game is horrendous. The music is bland and repetitive, and the sound is overall lackluster. I found myself having to mute the game completely and play my own music to make the experience tolerable. The world itself is very large and expansive, but about 75% of it is just boring flat space with monsters that you will find yourself just jumping over 90% of the time. There is no incentive to fight them monsters since ther is no leveling system, or currency to spend at the towns for upgrades. This reduces them to avoidable speedbumps
It pains me to give this a negative review as there was clearly a lot of heart put into it, but that's just how it is. The game's myriad flaws discouraged me from putting much time into it: the enemies blend in with the background, the hitboxes are tremendously inaccurate, and the fall damage mechanic is completely broken. You gain access to a double jump fairly early on, and one would think that you could use it to survive long falls. This is not the case; when you perform your midair jump at any given point in a long fall, you still take damage based on how long you fell before you performed the second jump. Stupid. While the concept is pretty cool (and, to my knowledge, unexplored outside of this game), the world it takes place in is not. There are a ton of pointless NPC's and vast stretches of empty space. A good portion of my 1.8 hours with this game was spent wandering the expanse
An 8 bit Metroidvania with a massive world, but rough around the edges and monotonous. Pros: No hand holding. Massive interconnected map mostly open from the get go. Great Nes castelvanina aesthetic with a day and night cycle. Huge Bosses. Cons: Focuses too much on combat, with few environmental or platforming puzzles. You mostly go from point A to point B or die trying. All upgrades bar 2 are damage and life upgrades. Enemy variety a tad too low. Late game there are no incentives to fight enemies as they drop no money nor experience (While that negates any form of grinding it is still an issue). Some bugs, mostly benign (crashed twice, music disappeared rarely). Hyper Subjective Notes: I wish there were more music tracks in the game (there are about 8 tracks). Tackling bosses under equipped can be a very very long slog. The final boss was underwhelming. Some limited form of fast
Refreshingly.. old? I'll admit, I was never a huge fan of the retro-styled games because they always reek of new polish that ruins the aesthetic that they're going for. That isn't the case with The Waste Land. It feels exactly like it should. You're given an intuitive tutorial, get to try out combat and then the plot is thrown at you, before you're given free-roam to the world and all the dangers within it. It's easy to get lost, and to die, and not know where you're going - but those all contribute to making the game a fun experience. You learn from every death, and that's how you progress. From what I've seen so far, it's definitely worth picking up if this is your kind of game.
The Waste Land shouldn’t be confused with InXile’s Wasteland games. The Wasteland games are RPGs whereas The Waste Land is a 2D action adventure with gameplay similar to the traditional Castlevania and Metroid games. I’ve played plenty of Metroidvania games in my life, so I was willing to give it a try and see if it’s anything like those revolutionary games. In this game you control a king who kills a strange looking beast in the very beginning of the game. By killing this innocent creature all kinds of weird and evil creatures are now released into the world of the living. It’s up to you to right your wrongs. Apart from a short tutorial you’re dropped into the game without any backstory or further information. In fact, the story starts with you picking up your sword and killing the creature. After that, you’re on your way. Where to ? No one knows. This is also one of its main problems.
I recommend the game when it's cheap. It has some great atmosphere, with dashes of Vampire Hunter D and Miyazaki's Nausicaa, but it gets really tiresome in spots. The problem is that there is too much featureless open space (save the cool background graphics) between location nodes and no fast travel, so you walk and walk and walk and walk before you get to the next important quest -- and lord help you if you get off of the beaten path! It may take nearly an hour to get back on the right track again. The story is pretty cool, though, and most of the boss battles are pretty neat. Developer Fledermaus obviously has no problem whatsoever cooking up great game assets or scenarios; they just need to concentrate on improving their level design. If they keep that in mind for their next game, It is sure to be an unqualified winner. (Interestingly enough, though many parts of the game were tryi
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