
Thea: The Awakening is a survival game in a Fantasy setting with hexagonal, turn-based strategic gameplay!
After a hundred years of darkness, hope awakens with the first rays of sun, finally cutting through the dark shroud. The scattered survivors of mankind come out of their hiding holes and seek out new hope. But they are not the only ones seeking to survive. The many mystical creatures lurking in the shadows are not keen for man to reclaim his place. It is up to you to lead your men away from doom and into the light… There are no heroes, no monster slayers, and no great armies ready to banish the dark forces that plague Thea. Just a few hopeless and starving survivors, who are desperately trying to stay alive. And you: their only true hope. In Thea: The Awakening you take on the role of a god, a patron of a small group of survivors, hopelessly trying to lead your flock through the many risks and dangers that plague Thea. Only your skill and judgement will determine whether you can save mankind from eternal Darkness. There are five key elements to gameplay in Thea: Village Management & Crafting, Resource Gathering, Card Minigame, Story Driven Events and Exploration. Manage your village You will need to decide how to best use the limited resources at your disposal, both in terms of supplies and manpower. You may choose to devote more men to building a new house, but then who will go out and find the resources? Or on the flip side, if you send out too many people, will your village be safe? Thea: The Awakening will based on a Day Turn and a Night Turn and during the long nights, your village is exposed to all manners of encounters and events, including simple attacks by hungry scavengers, or a mystical plague brought on by the Night Horrors… Send out parties to seek out resources Sending out scouting parties is not just a matter of choosing the direction. Many events will have different outcomes or dialogue options depending on who is in your party, so choose wisely! A wise woman may be frail and thus you risk loosing her on the road, but if you come across an unknown creature, she may be the one to save your hide! Enter into a unique card minigame Resolve combat, social encounters, physical challenges, disease and more! Your people become your deck as you face your challenge in the tactical card minigame, so choose your party wisely! Discover the many strange creatures lurking in the shadows Yes, there is an abundance of creatures, both beast and man, who will inevitably attack your parties and village, for treasure, for the kill or simply out of hunger and desperation. But, not all of your encounters must end with a fight, nor will all fights start off in an obvious way! You may meet a lost child and wonder if it’s a trick, or you may meet a beast and end up talking it out… Will those flickering lights in the distance offer guidance and warmth, or will they lead you astray? Explore the map and discover new locations Our maps are randomly generated, so with each playthrough you will get a whole new world to explore! There will be forgotten ruins, forlorn forests, misty swamps or hazardous mountains, where the legends say, Orcs run amok…




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I usually don't write reviews, this might be the first one I do on Steam. What makes be "break the silence" is the pleasant and extraordinary surprise I had playing the game. I never heard of it until a couple of days ago(two days before release), I wasn't hyped and never heard about the company before. So imagine my surprise when I started playing the game: Fully random world each time you play, no handmade scenarios, no premade campaign. Sound scary no? On the contrary, they manage to pull it off. Each world is beautifully generated, no odd stating points or placement of terrain etc. Each game you play is unique. New lore: It's Slavic (or so they say) folklore. Is that enough to differentiate the game lore from the generic fantasy games out there? Yes it is. Just enough to keep you interested and too much that you have no idea what those creatures are and you have to either take n
I had a rather unique experience with Thea tha I thought I would share. Purchased this game a few months back and played for 4 hours. Thought it was neat, but I grew attached to the few people you start with and after they died a few times/i lost a few times it got put on the side for other games. I got bored 4-5 months later and decided to give it another shot, and maaaaan did I not realize what i'd been missing out on. Once you realize the vast amount of choices and just how much each action you take affects them it opened up a whole new world for me. You start with a few people in a dark unforgiving land. You manage them, collect resources, research, craft like crrazy, build and equip and try to survive. You will lose people, this land loves to make you lose people. Whether it be giants who step on you, goblins you couldn't talk down, hags, bandits....they will die. If you can ge
About time I wrote a review for Thea. I have played the game for 900 hours now and I still don't see myself getting bored with it anytime soon. More on the replayability later but first a quick overview. Thea: The Awakening is a turn-based survival strategy game on a procedurally generated hexagonal world. It plays a lot like the early exploration phase in Civilization. The main difference is that the game is about survival instead of expansion. You won't build an empire with a large army, instead you have to defend your only village from evergrowing threats while also finding the time to go out and gather materials and do quests so you can become stronger. If you don't keep up with the enemies in terms of power they will overwhelm you but don't worry, there are many difficulty modifications. You can play on 50% (very easy), 350% (very hard), and anything in between. The game has a lot
TL;DR: Great game + great devs + great originality = great purchase. This is one of the games i dare recommend to people without attaching a caveat lector. Three hundred seventy-three. That is, at the time of writing this review, the amount of games in my steam library. Yet despite having a fair amount of games to compare Thea too i just cannot find any combination of games that would adequate serve as a comparison. Thea manages to blend several game genres surprisingly well - you will see elements of the survival genre mixed with RPG, civilization (city-building) and roguelike-lite genre while playing the game. It also has a set of game systems that i do not recognize as being borrowed from other games in those genres. Thus, If you are looking for a refreshingly original title instead of the so-manieth title that is essentially a clone of another game you played before i can strongly r
TL;DR Uniquely surprising 4X-RPG hybrid. A truly underrated gem that deserves to be played at least once. Thea: The Awakening is a genre-blending strategic game where you, the player, are a God. But not any kind of God: you're among the few survivors of your consumed, dying world, in a quest to ensure the survival of your people and your own. Your worshippers, from artisans to gatherers to warriors, are organized and together have managed to build a thorp, from where you will lead them across the land, deciding what to harvest, what to hunt, where to explore, and ultimately how to stop (or maybe even help) the cataclysmic forces that are destroying your world. There are other dangers here as well, like local bands and cities of goblins, lairs choke-full with man-eating spiders, treant-like demons of old and other fantastic creatures that hide in the shadows and haunt the long, cold nig
It's a weird one. I can highly recommend it to fantasy fans and strategy players. For many reasons it feels unique and while I don't think I'm going to play it for long, I want to focus on the most crucial aspect of this game - its modular difficulty settings. Like in the majority of strategy games, you can play with the most basic set of rules and just roll over the map without real issues. Save after every in-game day to avoid the dangerous random encounters or before major battles to repeat them or turn arounds. This way you can pretty much always achieve victory and learn the game's mechanics - the plenitude of abilities, crafting recipes, buildings, creatures, main storylines... You can still spend even 10 hours on a single run, but you'll start feeling bored. Unchallenged. Uninterested in min-maxing your units and the usage of limited resources you have. So there is another appro

Unlock all levels on all gods.


Win the game in less than 100 turns.

Survive 300 turns on Lord of Thea difficulty (250%+).


Win the game on 210% difficulty or more.
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