
Three Kingdoms: The Blood Moon is a turn-based Roguelike card game where you assume the role of a Shu general. Explore dungeons, gather relics, and amass a collection of cards. In each round, you can assemble a unique combination of cards and treasures to defeat your enemies and rewrite history!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Russo | |||
| Inglese | |||
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is awesome. Instead of the stamina system from slay the spire you retain your hand and have to strategize whether to withhold a card or play it immediately. This game is really creative.
I expected this game to be decent but its actually revolutionary. Here is how it works: 1. Your turn starts and you draw cards as in every card battler. There are three different kinds of cards. Attack, defense and spells. You can play infinite spells but only ONE attack and NO defense cards. 2. Your opponents take turns (each their own) and you get to react to their actions with ANY of your cards. This allows for reeeaaaallly cool combos and strategic planning. Also every one of the four characters has multiple functioning decks and combos and it feels more skill based and less luck based.
Overall, I like this game, but if you're asking whether i'd recommend it to my friend, my answer would be NO. I haven't experience everything the game has to offer yet, but as a fan of card-building rougelikes, I feel like there are a lot of flaws here. I'll keep playing and if things improve, I'll keep playing and if things improve, I'll change my review to a positive one. 1.Difficulty is too easy Take the character Xing Cai Zhang ( I am very good at ) as an example. Once I get the skill that"spends all arrows, each dealing 3 damage," I'm pretty sure I can clear the run. After playing for so long, I've only lost twice (and that was because I didn't draw that card), which shows the game is really imbalanced. More on that below. 2.Balance between mechanics, cards and items is off It's obvious the devs tried to create a lot of different systems, but in practice. most of them feel half-bake
It's alright. I'm having fun. Overall the game is pretty easy so don't expect a huge challenge! The core design is pretty cool. You can only do 1 attack per turn unless they have the "combo" property. You react on each enemies attack (You can play one card for each attacks) and that makes the game pretty cool.
aw man i got fiddled by AI generated artwork. goodbye wuxia slay the spire you had an interesting premise but i don't want to eat slop. may you get a full release with normal artwork that i can recommend to people soon
recommending solely for the low price A great Slay the Spire clone at heart, yet it’s too easy and quickly becomes a power fantasy after each character’s first run. With only two cards truly worth cheesing and one relic that perfectly synergizes with the character in question -most likely to drop if you focus on beating as many elites as possible- the game soon turns into a walk in the park. For example, the first warrior character only needs two Counter Execution cards and one relic that doubles execution damage. Upgrade those cards, and the drawback “You cannot gain armor for 3 turns” shrinks to just 1 turn. Suddenly, you find yourself dealing immense damage with virtually no chance of losing. Also… damn. They really generated the entire art for this game with AI.
Structured threads, verified dev answers and player expertise without chat noise


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