
A challenging puzzle platformer inspired by games like Limbo and Badland.
A peaceful way of life in a small village in the mountains was thrown into disorder. Someone has kidnapped most of it’s residents. A couple of brave hearts tried to rescue their friends but none of them has returned. Little Toby didn’t want to just sit and wait so he decided to find them by himself. He went to the near deep forest but he soon realized this is just a beginning of a big adventure.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Product refunded If you like Limbo, I wouldn't suggest this game. It's just a sloppier clone with some frustrating gameplay mechanics. Far too many times I died because of trial and error - some land you can walk on, some kills you, yet you wont know until you die to it. Yes you die a lot in Limbo from the unknown, but it never felt cheap. You either rushed in or didnt react quick enough. In this game, it just kills you to feign some sort of challenge or depth. The rules also change whenever they feel like it. You might learn one mechanic, for it to change in the next room. And while that may sound innovative, it is implemented poorly. I gave this one a real chance to try and recapture some of the immersiveness I felt from Limbo, but it came nowhere close, and I just left angry and disappointed.
As it's been mentioned plenty already, this can be seen as an alternative to Limbo, and as such, I'll review it with that in mind. In my opinion, there are very few things the game does right, and there's a lot that it does wrong. GAMEPLAY There are neat interactive puzzles from time to time which you figure out from clues around the area - or unfortunately, by bruteforcing the answer before you get stabbed in the back. With Limbo, a case could be made for being extra careful to not die, but this game forces you too many times to guess right, or die trying. It leaves the player feeling like the game took a cheap shot at them, rather than making them think, "I could have avoided that." The other challenge comes with timing. It's sometimes fun, and sometimes frustrating. It's fun when it's obvious you messed up, but that's not always the case (as I said, guess or die trying). CONTROLS Th
Toby: The Secret Mine is another game that looks like Limbo, but as it is supposed to, it changes a few things. In my opinion, to better. If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end. What is happening in the game: You play as Toby, a creature whose friends were stolen by, well, bigger creatures. You have to overcome different obstacles which include puzzle solving, good timing and learning from mistakes. The concept is simple and it's well executed. Pros: Visuals | Well, as I mentioned, this game kinda looks like Limbo. However, T:TSM is much brighter and has more contrast colours. There are also different-themed areas such as snowy and forest areas. Animations are also made well. Controls | I played this game with both keyboard and Steam Controller and I liked them both. You have to fig
Personal Rating: Well Implemented Trial & Error Game Classic Rating: ★★★☆☆ "Toby: The Secret Mine" doesn't really add anything to the dark-styled puzzle platforming genre; visually it's nice, yeah, but the real downside is "Trial & Error" based Gameplay: there's no other way to pass a level but advancing, dying on some trap, become aware of it, start over and over to solve the "puzzle" with acquired experience. It is so because all of the perils are hidden, you can't avoid something you don't see without dying at least once on it. About "real" puzzles: the game will offer hints to solve some of them only in a few cases, while it doesn't for others, so you'll have to solve them only by guessing the right combination - maybe even against a timer - and that's silly. Anyhow, I also said it's well implemented: I didn't find any bugs, controls are responsive and graphics are neat, visually
A mildly simpler Limbo. Feels like Limbo, plays like Limbo, atmosphere like Limbo. Personally, I would have called this Limbo 2. Which is absolutely amazing, because I couldn't get enough of Limbo. Play it, it's great.
Introduction Toby: The Secret Mine is a puzzle-platformer inspired by the likes of LIMBO and Nihilumbra. The residents of a small village have been kidnapped by someone and you, Toby, decide to go after them in an effort to rescue your fellow villagers from this evil person who has taken them. Your journey to find the residents will take you through several different landscapes and force you to face many traps and dangers along the way. Presentation Toby’s art style is somewhere between that of LIMBO and Feist, taking LIMBO’s bleak foreground and adding a splash of colour in the background to create the various landscapes you find yourself in. This art style works well for this kind of game as can be seen in the other games I’ve already mentioned and Toby is no exception. The characters and objects throughout the game all look really good and the splash of colour I mentioned earlier
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