
RPG with 3d graphics, real time combat and deep and mature story with real time combat with time manipulation, tactical and challenging battles, seven diverse classes to choose for 4-man party, and more.
You live in a broken world. Long time ago a great cataclysm had shattered the world and destroyed grand civilization of your ancestors. Yet little is know about the origins, since history is all but forgotten. Remaining survivors are slowly dying off. You task to to reach a bottom of the tower buried upside down, for within there lies a mysterious power that can help you save what little remains.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Italiano | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Tower of Time Tower of Time is a squad-based dungeon crawler with predetermined character types whose attributes and skills can be leveled up occasionally and who fight in battles that require strategic and tactical thinking. TL;DR Though I felt the game got off to a slow and perhaps not so interesting start, after aquiring a few companions and getting down to level 5 it grabbed my interest and continued doing so as I progressed. I ended up enjoying the game quite a bit. This is one of those games that you need to get into a ways before you really start grooving on it. The fact that I bothered to write such a long review shows how much I liked this game, even with some stuff that bugged me. General Concept You are tasked with exploring an ancient inverted tower buried in the ground, the object of which is to find something that can be used to save the planet, which is suffering from
This game is a hidden gem. If you like party-based dungeon crawler RPGs, get this. I wouldn't even wait for a sale. It's worth it. Look, it's not a AAA title; the studio is small, and the game does has its flaws. The writing and plot is, at times, cringey and poorly translated; some of the puzzles have minor mistakes; combat occasionally is under- or over-tuned; and you'll get railroaded every once in a while. I'm not sure I'll replay it a whole lot. But *damn* this was a refreshingly good game. The itemization system is flexible enough to let your characters have wildly different play styles depending on gear and skills. The level design is surprisingly deep for an indie game. The characters are fleshed out and compelling. The soundtrack is amazing. Bottom line is that the devs poured a lot of soul into the game, and it shows. I thoroughly enjoyed this game. Definitely give it a shot
After putting in 72 hours and finally beating the game on Epic difficulty, it now needs to be judged. And oh boy, is this game truly a hidden gem that exceeded my expectations big time. Pros Superb story with ~40 mins of cutscenes that keeps you engaged until the end. Excellent world-building - hundreds of texts/notes/diaries scattered across the levels to get you immersed into the history of Artara. 10 beatifully designed, detailed rich levels, each containing a number of side quests and puzzles. Surprisingly good graphics, including the character portraits/skill icons/etc - not something you expect from an indie game. Tactical real time combat with toggleable slow motion - big focus on positioning and synergy between your champions' skills. 7 unique champions with diverse skill sets that you can adjust on the go, preparing your party for the upcoming encounters. Large l
In short: AMAZING 50+ hours RPG with gorgeous graphics, an enticing story, tactical battles, balanced gameplay and original mechanics! Summary PROS: Very smooth gameplay, with gorgeous graphics and scenery and non-claustrophobic dungeons Unintrusive interface, with sophisticated RPG mechanics Original take on RPG mechanics, specially regarding the battles The battles feel very tactical, due to the slow time feature. It is not turn-based, but it feels like XCOM, and has a lot of variation like diverse objectives and scenarios. Micromanagement avoidance. No technical issues encountered Perfect balance of frustration and achievements, making you enjoy every hour played and be genuinely challenged. CONS: Fixed point of view, although with zoom in and out Although it is almost instantaneous, the flip from exploration to battle can be quite immersion-breaking No character crea
I'm getting old so my gaming time is important to me. What game I do spend time on needs to be engaging and interesting. I just have way too many games that are simply mediocre. With that out of the way let me tell you how I feel about Tower of Time. I initially received it as a gift from GOG, but did not get around to play it as others were taking all my gaming time. So a year after release I finally managed to give it a go and I was very impressed. I found the story to be compelling and the combat was fun. Enough so that after a dozen hours of playing the GOG version I decided to buy the Steam version to support the developers. Disclaimer; I have only made it to Tower level 3 so my review/comments may change after I finish the game. I'm going to put in point form my comments rather than a normal review format because........ well I can. :P 1. This game respects my gaming time. It a
I'm currently on a quest to clear the very daunting backlog of my Steam library, and the turn fell upon Tower of Time. First and foremost, let me be clear: I have no idea why I bought ToT. Looking at the pictures, I knew this was not my type of game. I'm more into JRPGs, really. But something about those graphics spoke to me.. I wishlisted it and eventually bought it when it went on sale. Let me preface by saying that the game is long. I expected it to be 15 – 20 hours long, I ended up clocking in 47 hours. It can, at times, feel like a slog. But the plot, characters and setting kept me going. And it was worth it. The graphics style and level design are very well done. The map is informative and the environments are so diverse. The floors of the tower that you traverse are just beautiful and the lighting provides an ambience that is just superb. Being that the tower was created by mag

Win first 2 fights on Observatory level of the Tower on Epic difficulty


Win 5 fights on Conservatory level of the Tower on Epic difficulty

Win 5 fights on Laboratory level of the Tower on Epic difficulty

Win 5 fights on Magi Council level of the Tower on Epic difficulty

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