
Treachery in Beatdown City is a comedic action thriller where players fight dozens of ridiculous enemies with a unique battle system combining the best parts of beat 'em ups, fighting games, turn based tactics and rpgs!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
There really isn't any other game like this; that was true when it was a Kickstarter demo(which I backed) and it's still the main reason to play it. It is as straightforward and linear as your usual Final Fight or Streets of Rage style game, and it has most of the familiar elements from those games, but when you attack, you can plan a combo with an RPG-style menu. That's it. That's really the main proposition here. If that sounds too niche or gimmicky for you, then you may want to steer clear, because it isn't going to give you a giant open world or minigames or other trappings, and it won't blow you away with graphical fidelity either. But if you're curious about the mechanic, you probably want to know, "how does that work?" Well, it's a kind of push-your-luck system where you have both actions and attack power that regenerate over time. If you use your actions on weaker attacks, your
Despite not mentioning it anywhere on the store page, this game isn't finished. It's carved up into episodes, and only the first episode is available. So it just ends abruptly after a few hours. Game itself is a great idea I wanted to like, but the execution is meh. It's repetitive, and kind of annoying; you spend a lot of time waiting for your bar to fill, then try to unleash a devastating combo only to have the enemy counter your first attack and still lose all your resources. There's also a HUGE emphasis on dialogue, which is occasionally funny but not nearly enough to justify how much of it there is.
I love this game. I was a little skeptical going in despite all the great reviews I saw because I didn't know how I would feel about a turn-based beat 'em up but it really does work. Like another review said, it plays like if Double Dragon had Fallout's VATS and it's so satisfying to use.
So, 3% of players have beaten the second boss. And there's a reason for this. Treachery is a semi turn based brawler. You navigate a city map, get into scuffles, and during fights you can pause time and program in strings of attacks. Problem #1 - Nearly everything you do can be countered, and enemy counter rates are based on their current hp. This means you need to whittle them with low damage high acc attacks before you start opening up, but sometimes they just counter the low damage high acc attack and it's rng. Problem #2 - Resources are limited, maps are big, and movement is ungodly slow. You might think I'm exaggerating, but half of the reason I burned out of this game on my second hour (and 97% of players burned out before then) is because walking between two points on the map takes a genuinely comical amount of time. Backtracking to grab more items from a side route feels like
Finally found the old school nostalgia hit I've been looking for! Treachery in Beatdown City takes me back to the days of Double Dragon, River City Ransom, Bad Dudes, and all the other NES-era beat 'em ups with some OG Final Fantasy under the hood to create a sweet 8-bit fighting RPG. For the first time in literal decades, I found a game that feels exactly like ones I'd played in the 80s, but also has new elements added that make it interesting and fun. The gameplay starts out with basic moves and combos that are unique to each of the three playable characters. Aside from certain story-mode fights, you can choose any character/fighting style and rock your enemies in a number of different ways. You can find items along your journey that will aid you in battle. The writing is extremely tongue-in-cheek, never takes itself seriously, lampoons just about everyone and everything, and (again)
If you are a fan of old school beatem' ups or turn based strategy, or even think a mix of the two would be fun to play, then you need to get this game!
Structured threads, verified dev answers and player expertise without chat noise


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