
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas. Assault Mode - Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world. Onslaught Mode - Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks. Vehicles - Rev-up and ride out in an array of land-, air-, and space-based vehicles that play critical roles in a successful combat strategy in Assault and Onslaught. With vehicles ranging from single man fighters to five man behemoths, Unreal Tournament 2004 provides players with plenty of choices when shopping for a mechanized implement of destruction. Levels - More than 95 maps will be available immediately, including more than 45 brand new maps for all existing game play modes as well as new modes of play. Vast outdoor environments, deep space combat areas and tightly packed indoor techno-arenas are all waiting for the latest entrants to the Tournament. Weapons - The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003 returns for the experienced player to wield masterfully against new contestants. Those armaments are joined by three new implements of doom: the Mine layer, which disperses spider-like bombs that chase and harass any enemy that comes within range; the anti vehicle rocket launcher, or AVRiL, which deals out a payload of massive rockets tuned to seek and destroy enemy mechanized units; the Grenade Launcher, which launches timed explosives that will bounce on the ground and stick to enemies and enemy vehicles, only to be triggered by the weapons altfire command; and, the return of the notorious Sniper Rifle from the original Unreal tournament, completely redesigned and upgraded to make heads roll. New Characters - Unreal Tournament 2004 introduces 32 new characters on four new teams: The human Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and the Hellions -- wreckless human mercenaries and pirates who delight in the thrill of the kill. New Technology - Unreal Tournament not only brings new content for hardcore fans to relish, it also delivers a tremendous technology update over its predecessor, delivering a faster, slicker, deeper experience than ever before.
The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas. From the very beginning, Xan Kriegor, a robot, reigned as champion in the Tournament, until Malcolm, then leading the team Thunder Crash, defeated him and proceeded to merge with the other popular team at the time – the Iron Guard, led by Brock. In last year's tournament, they were defeated by the Juggernauts, led by gene-boosted monster Gorge. The game takes place as the Tournament enters its 10th year, Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Sit down, son. You just stumbled upon the page of the best shooter ever made. Pay some respect. Before the days of shooters that holds your hand and aim for you, that regenerate your health and show you what to do like a baby, there was this. Unreal Tournament 2004 - the most brutal, adrenalin-fueled shooter since Quake 3 Arena, a game so fast-paced its guaranteed you'll burn your eyes from not blinking for so long. They say we only use 20% of our brains - well, if you play this game on the hardest difficulty, you'll be using 100% i assure you. Holy hell son, this game uses so much of your brain it pretty much even cures autism. This game is filled with so much testosterone you have to shave your beard every forty minutes of gametime. Gameplay wise, this game is delicious. With an amazing arsenal of creative, varied and badass weapons, its certified there is a gun for everyone and eve
In my opinion, this is the single greatest arena first person shooter of all time. When it comes to competitive play, absolutely nothing beats this game. This game itches absolutely every desire I have for an arena shooter perfectly. From the fast paced movement to the weapons sandbox, it plays like a dream. No other game thus far has impressed me as much as Epic has with this game. The dodging system adds skill that compliments other skills such as tactical skill and aiming skill. One of the biggest complaints I have with modern games on PC is a lack of features. This game features a full editing kit, great community driven content, a hub to display that content and a plethora of other features that hardly any other games have in comparison. Yes, that does include a FoV slider. The thing that all FPS games should have no matter what. If this game were to only be available by going to
Ten years later, and still on top. Happy Birthday Unreal Tournament 2004.
This is one of the greatest games of all time
Why did we have to stop making FPS games where you could play bots in a fake multiplayer-like fashion? This is so much fun and just like I remember.
When Epic Games was Epic Games. Much better than Fortnite
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