
Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions. Trade, extort, and conquer!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So when I bought this game I believed this to be a cross between total war and mount and blade. The reality is its closer to a cross between stronghold and mount and blade. That said I'd still definitely reccomend the game. Even in its current state its worth buying and is great fun with decent replayability. It also has a very good death system. For starters death is an actual fear unlike mount and blade and if someone ticks you off you can put them to the sword. When you die you can start in the world your last character died in. Meaning even though your previous person may have died their faction can still have an impact on the world and you can monopolize on it. For instance I had a bandit run through where I occupied a key mine cutting off a factions only source of metal preventing them from fielding units. I died and had to come in as someone else however taking that mine caused th
I bought this game in April 2017 and considered refunding it because it wasn't fun. After realizing that there was only a single, devoted developer, who was constantly in contact with the community, I kept the game. I uninstalled and forgot about it until today, when I decided to give it another try. This was going to be very short to see if the solo dev delivered on any promises. Four "short" hours later, only after dying, I realized that it's super late and I have to wake up early in the morning. This early access game, like any other, still has a LOT of room for improvement (bugs, features, visuals, music, etc), but the game seems completely playable, fun as hell and very addictive! The developer does a great job communicating and keeps their promises. The tutorial only teaches you game the controls. To see some first-time-playing tips, look up some gameplay on youtube. Just make sur
What an unexpected pleasure. It's like a very well and thoughtfully modernized mount and blade injected with some concepts from destructable siege games with some solid RPG and interesting politics. All of the game systems are heavily affected by the leaders you choose in those roles which is great. An economic leader gets a lot of exp from governing a trade town, likewise a diplomatic one gains experience from increasing the happiness in the town. Your combat oriented leaders gain experience from the results of combat - if they boost stats of units, they get exp from the units fighting. If their own stats are high, they get exp from dealing damage and defending. All of your units including hero units can have their gear customized to an extent and upgraded. There are horizontal play options as well as interesting emergent situations. I definitely suggest supporting this title if yo
the game is unique not in that it's original, but that it handles the concepts of an RTS-RPG and pulls it off well. Starting from the bottom we have Character customization, as in weapons, armor, and mounts as well as points placed into skill atrributes for your Hero character and other heros you can come across. A fundamental ability to craft your "OWN" faction with a color scheme and symbol to stand as your house. As well as being able to build and outfit your buildings on the campaign map similar to Total War in that its broken into two fields of play the battlefield and the world map. Here is where it gets interesting as VoC pulls in aspects of stronghold, total war, and mount and blade to create the hybrid most RTS players have been waiting for. Your units are single stacked as well as your hero, equipment can be built for sieges and manned by certain units, you can make battle li
Please note: I review the games based on their current state, rather than potential. Why, you ask? The developer could abandon the game at any point if they so chose, without any repercussions. The developer could pass away, or face massive changes in their life that warrant abandonment of this game. The project may never be fully realised, due to problems encountered or scope of the project. Buying into a game in EA should be for one of two reasons: to help kickstart, regardless of current state. Or because the current state of the game offers the desired gameplay. Update as of 23-September-18: The game has improved drastically, and the state of the game is in a much better place than it was a year ago. I'm still giving this game a 'no', but in a much more tentative manner. So some of the good points about the game: The game offers Mount & Blade style combat with a stratergy
Expect bugs, this is early acces, this game is made by 1 guys and i am impressed by this guy attitude to make this game great, i have contact with him over steamchat and i encountered 4 gamebreakin bugs so far and he fixed them all during the first hours of release it kind of a mix between mount and blade and stronghold, if you worried this will be abandonware then don't, that is not the vibe i am getting from the developer you can tell he loves the game he is making in short BUY!!! this guy deserves it.
Structured threads, verified dev answers and player expertise without chat noise


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