
Engage in epic RTS warfare across three huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale. Engage in epic real time strategy warfare across the Atlantic, Pacific and Mediterranean. This is naval warfare on a global scale. It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by aircraft carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans. Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.Advance through the naval ranks from the Captain of a destroyer to an Admiral of a vast fleet. Win medals for your exploits and help your chosen nation achieve victory in each campaign.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For the longest time,it seemed as though Naval wargames had belonged completely to either table-top wargaming or micro-small indie companies like Naval Warfare Simulations which produced "Warship Combat" While a great game that allowed you to play all Nations involved in world wars 1&2.What that game offered was depth,what it lacked was graphics(we are talking graphics from the Hadean Epoch!)and had too much micro-managing. Along comes Evil Twin studio's "Victory at Sea" which caused me no small amount of excitement bordering on arousal (I come from a family with a lot of Navy Vets) If you have longed for a really really good and very fun ship combat game,you have found it.What does it offer,you ask?? PRO'S: Fun without being either too tedious or too simple.Kinda does border on the "beer and pretzels" school of gaming,but I am a guy who wants fun,not frustration. Lots and lots of shi
Firstly. This is a fun game. Lets talk about what it IS. It is a game about naval battles, about big ships with big guns blowing the snot out of each other on the oceans of World War 2. It's quick, fun and easy to learn. It has a campaign mode which is surprisingly free-form and open-worldish. You do what you want, you go where you want, and if you fail a mission or two, so what. Now, lets talk about what it's NOT. It is NOT historically accurate. It is NOT a simulation. It is NOT a hard or punishing game. It is NOT subtle. ALL THAT ASIDE, I played it over my holidays and loved it, it was lots of quick, pick-me-up-and-play fun! (Once the history-simulation-nazi that lives inside every nerd is suppressed viciuosly by the fun-loving 10 year old part of your psyche)
I am really torn on this. I love naval games, cutting my teeth on the Harpoon series, this unfortunately, offers the depth of a paddling pool. It is however quite fun, striking me as better suited for a mobile game. I have only played campaign mode, you start by picking either the US or GB then you are given a basic destroyer. After this you simply go out and sink enemy ships...like the French and Italians...wasn't actually aware that the UK fought against the French navy, didn't they sink them at Mers-el-Kébir? First problem, no ability to play as the German Navy or the French, Italian, Japanese or Russian navy in campaign mode. Sinking ships involves zooming the map out and looking for small forces to take on, it's so simple, too simple no radar, no visual ranges, no sonar...hydrophones, it's naval warfare, god mode. Battles are fought at a slightly more zoomed view, it's actually q
I will try to make it short: PRO + easy to learn and master + small, under 600 MB in size + decent UI, smooth controls + weather effects (rain), day and night cycles + atmospheric voice over (original speeches of politicians like Churchill etc.) + tutorials explain every ship class and its use + (campaign mode) ports get attacked by large fleets you can intercept, otherwise the enemy (re-) captures the port + free saving (except in mid-battle) + time slider CON - heavily overpriced, it would be more fitting for a 4,99 EUR or even 2,99 EUR title - rather dull gameplay, fights are basically the same over and over again - random missions from HQ are meaningless and not worth the time reward-wise, you can completely skip them - no special attacks or abilities for the ships - no skills for your captain (although he obtains up to ten levels by gaining experience) - the textures on the ship
Game is way too "Arcade" like to be called a Simulation. Game play mechanism reminds me of Sid Meier's Pirates! If you are looking for an easy sea battle arcade game, this game is for you. If you are looking for a WWII naval simulation with real strategy at play, you probably need to look elsewhere.
Good game in many ways but a clear fundamental fault spoils it - after you start amassing a decent fleet yourself there is nothing in the ocean to challenge you making the game so easy its not worth playing. Other than engaging the heaviest enemy ports you won't ever stumble across convoys or fleets that will do any more than sink a few of your destroyers at best. The developers need to make it far harder - have much bigger and stronger enemy fleets roaming and hunting you down. The game is far too easy. When you've built a force of 5 battleships, 5 cruisers, 2 carriers, 4 destroyers or whatever, you want to come up against enemies of similar strength. None exist. Gameplay is good and the game has a lot of potential but this problem is fundamental. Hopefully will be resolved.
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