
Yume Nikki: Dream Diary is a collaborative show of the utmost respect for auteur Kikiyama’s seminal release.
As long as I have dreams in my heart, I can never escape. I can never awaken from my dreams. Maybe if I follow the dream just past this doorway, then someday I can wake up again...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Before you purchase this game, you need to keep one thing in mind: this is NOT a remake. Let me go over that again. THIS IS NOT A REMAKE. It's a reimagining of the original Yume Nikki. Anyone expecting the same exact game as the original, but in 3D, is dreaming themselves. Trust me, you're just going to end up massively disappointing yourself. I managed to finish the majority of the game and got the two endings (still hunting down the collectibles). I'm going to throw this out there for you Yume Nikki fans: you're either going to love it or you're going to HATE it. I mean, by god, look at the reviews here... The original Yume Nikki is a cult hit RPG Maker game that came out on 2004. But instead of being an RPG, it's a top-down exploration game where you explore massive dream worlds and collect Effects to change your appearance and grant yourself abilities. What was memorable about it w
I purchase the game because I must. As a fan of the original game for over 10 years I had no way to give back to Kikiyama in a proper way until now. Again, I do it because I must and I'll reccomend this game any day just because I owe Kikiyama a lot for my current inspirations. But, I cannot say that the game has the same feel that made me love the original, and the original was love at first sight for several reasons. Sadly, this isn't love at second sight. Let me elaborate: The original felt detached from reality, not only in the bizarre vistas but also in the art style, even down to the sound of Madotsuki’s steps. Everything combined achieved a sensation that nothing in there was real, but the knowledge that all these things had to come from somewhere in her reality that we had no access to was what made it intriguing. Seeing a realistic model for Madotsuki really bothers me for so
It's with the utmost sadness that I have to give Yumenikki a thumbs down, after having waited for almost three years for Kadokawa to wake up and finally let the guys at Playism finish what they have started. But alas, they either forgot about this game or simply don't want to spend any more money on it. At this point I just feel like I've been fooled, because this game is incomplete and it will never be what it was meant to. Many people expressed disappointment at the fact that this game is much different and more linear compared to the original Yume Nikki, but I personally don't think that's the main issue. Sure, we don't have the same freedom of exploration as before and some levels are really tiny, but I still appreciated the way the characters and scenarios have been reconstructed in 3D, I liked the puzzle-platforming elements (albeit few) as well as the new things introduced and th
i don't normally write reviews, but i hate seeing this game get dogged on with an undeserved "mixed" review, so i'm here to do my part o7 this game is sick. i understand all of the complaints from fans on this game being too far different from what fans wanted, but allow me to paint you a picture: we live in a timeline wherein the devs actually made a 3D YUMENIKKI remake that was a 1-to-1 repurposing of every bit of content from the original game in the exact same organization. guess what would happen in this alternate timeline? everyone would still prefer the original game lol YUMENIKKI can never truly be replaced; it's a one-of-a-kind experience with just as much lore and mystery surrounding the game's existence to begin with as there is in the game itself. i think it's incredibly stupid for people to judge this game so harshly because it's so different, considering how insanely tal
Good for newcomers, yet they also deserve an explanation of what happened to this game: Yes, like others have said, the remake has less maps and effects than the original, because they were going to be introduced with future patches, yet the massive hatred it got made the devs finish development earlier than expected, so the community got what it asked for, essentially. I don't see anyone mentioning any of the next points, which have to taken into consideration to understand the full picture: First, the original was, artistically, massively inspired by LSD Dream Emulator, and this remake has shed most of that, which adds to this game feeling like a completely different one. But the lack of post-launch content and new Kikiyama games is entirely the community's fault, it's time to be honest after so many years, now that the dust has settled. Now, here's some history: I played the origina
This game encompasses all the things the original Yume Nikki was known for - precision puzzle platforming, railroaded gameplay, the occassional game breaking glitch... Wait, no, Yume Nikki had none of those things. I wanted to give this game a chance, but I just don't think I can recommend it in good conscience. The game sort of follows the basics of Yume Nikki. You go to bed, you enter the hub, you explore. Except there isn't much exploring to do. Multiple areas will only allow you to walk in two directions, forcing you to stay on the path. Most of these paths involve puzzle platforming that range from fine to tedious. The main issue is that platforming is infuriatingly frame perfect in some areas, and sometimes, Madosuki will simply be unresponsive and fling herself off of a platform instead of jumping (haha). And you may think, well, it's a reimagining, not a remake. But it's a bad
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