
Tic-Toc-Tower is an action packed puzzle platforming game in which players have only ten seconds to complete a room! You will be pushed to the limit to reach the end of every level, which also features an additional challenge. Players can choose to pursue the extra watch item in every level, picking up the clock will grant two extra seconds for the next level but can cost you the game...
Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
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Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
I'm very disappointed with this game. I came across it several days ago and put it in my wishlist, thinking that it looked a little like a perfection-style (high energy and timed) steampunk/mechanical platformer. This seemed like something that was right up my alley, so when I saw that it was on a 50% sale today, I grabbed it up at $2.49. When I sat down to game this evening, it was the first game I loaded up, and I was very excited to give it a try. Right away, though, I found my enthusiasm dwindling as my aggravation and disappointment levels climbed. Firstly, the controls were not what I would consider smooth or responsive. I experienced a delay at times between button presses and action on the screen, and I also got the impression that little thought had been given to jump height and distance. It was impossible to properly judge distance for jumps consistently, and if your charact
Cool platforming concept but the controls feel too imprecise to deal properly with the goal of beating each stage in 10 seconds so it's more annoying than difficult.
I'm honestly stunned at how many positive reviews this game has got. I really tried to find some redeemable qualities within this game and I struggled, largely due to the really horrible unresponsive controls. This is puzzle platforming 101 -- make the controls tight, or prepare to pull your hair out by the handfuls, ESPECIALLY when you're being timed. You can collect coins which allows you to unlock a small handful of unlockables, but honestly the game hasn't given me enough reason to bother with it. Potentially the only thing going for this game is the leaderboards. However the novelty runs dry fast after you beat the same handful of rooms again and again, though on the plus side there isn't many users to compete with so if you want to pat yourself on the back you can try and aim for #1. (upon writing this review, the top spot in Arcade mode was around clearing 175 rooms in one game)
This is a review mainly on controller gameplay as that's why I got this game. I was rather looking forward to playing this game with my controller as it offers full controller support however on the second tutorial level you need to duck with the down arrow. The down button on the controller doesn't work at all (works fine in other games), only the keyboard works. I can't find any options at all to map the keys either. Luckily after looking through play option I found the 'chicken' char who is smaller than the others so I can play him and I am able to get under ledges without needing to duck. But despite being able to play a little, all the other characters are unuseable renderring a huge chunk of the game unplayable for me. The gameplay itself is pretty fun. Each room must be completed in ten seconds. Most rooms are easily completed with a few jumps but some require hitting switches
Early Access Review: Will be updated either when big updates are released or when the game is fully released. The current review is representative of it's current state and not of it's future potential. I've played this game for just under half an hour and I feel like i've experienced everything the game has to offer. In fact I felt like I had only 10 minutes into playing. It has some serious problems that make the game much harder than it should be and overall not enjoyable to play. The premise of Tic-Toc-Tower is that you have 10 seconds to complete every level. To complete a level all you have to do is make your way to the exit door. These rooms are often filled with diffcult platforming and obstacles to avoid. Or at least that's the premise. In my experience it wasn't quite like this. I'll just describe the arcade made to start since this is were the main experience is meant to be
The premise of this game sounded interesting to me and it was 75% off in the store at the time, so I figured why not give it a try? I have to say I'm terribly disappointed in the game. The levels are very simple and extremely repetative. Within minutes I felt like I had already experienced everything the game had to offer. Winning a level doesn't feel rewarding, and losing doesn't really carry any consequence. There are a few unlockables you can work towards to extend the life of the game, but honestly there isn't very much to see here. I've played free flash games that were far more entertaining than this, as well as ones that held my attention for far longer. If you're on the fence about this game, do yourself a favor and spend the money on something else.
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