
Experience a unique hand-crafted Bullet Heaven Roguelite RPG set in a Fantasy x Sci-fi world filled with might, magic, and lost technology! A mysterious tale centered around a world-devouring Abyss awaits...
One day, a giant sinkhole appeared slowly devouring the world. Many refer to it as the Abyss. In it's wake, insurmountable amounts of unknown creatures were released and wrecked havoc upon the land. The world became engulfed with death and the creatures reigned supreme. This is when Goddess of Creation called upon the remaining brave adventurers of the realm to take arms, and fight against the denizens of the Abyss. Tasked with destroying the Primal Entity, will they be able to save the world?




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
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Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
This game would be an incredibly fun bullet-hell if it wasn't absolutely riddled with run-ending bugs that the developers have seemingly chosen to ignore since it entered EA. EVERY run that I have failed has been because multiple menu have opened on top of each other and then glitched the game out so that the enemies are no longer paused but I cannot do anything until the menu is closed. This, coupled with a screen absolutely FILLED with enemies that stagger you with every hit means that you end up taking multiple unavoidable hits that drop your HP to 0 in less than a second. This has happened EVERY. SINGLE. TIME. Aside from that, so many of the upgrades you get through out the runs are either incredibly miniscule stat increases like +.02% dodge and +.2% movement speed or they come with drawbacks like completely removing i-frames or removing 10% movement speed or attack speed. This make
I like the art and the bare bones of this game. I honestly would give it a neutral score if I could though. I like the crafting, upgrading, progression, abilities, character types, art, music. I don't like: Not being able to see the bad areas on the ground when anything is in the same spot. The spell effects and enemies should probably have an opacity slider OR the bad areas be the top most layer in the art so we can see it no matter what. This is important since this game seems to have Word of Warcraft raid level bad areas on the ground. I also have a hard time seeing enemy projectiles when the screen is busy. I would like this better highlighted as well. Then, to compound these issues, I'm very much NOT digging how damage works in this game. The tick rate seems too fast. I'd like to see a longer immune period between damage ticks. I get that I might be a little slower than some play
People might be waiting on reviews before they buy so I'm writing this review early in my playthrough. Game is really enjoyable and runs really well. The more you play, the more you progress and unlock stuff in the game. It gives off that Classic Rogue-like feel with added RPG elements that makes you want to play more. There is gear rarity, refinement, cards for enchantment, etc.. You will only be able to play 2 characters at the start but unlock more as you progress through the game. It is an HP based system where your characters can tank multiple hits and regenerate, not just rely on hearts to survive. Obstacles are going to be spawning so you can't just also run in one direction. I can say game is not that easy, it is also not that hard. You will feel stronger as you jump in every run. Pros: - RPG Elements (Character Upgrades, Equipment, Enchantments, etc.) - Shared Storage (Share
I have played two runs and I am loving it. It takes survivors gameplay but each character has personality/story, you meet NPCs that also have stories behind them. There's metaprogression for each character, a shared stash so the loot (yeah, there's equipment like ARPGs!) you get with one character may be used for another. If you like survivor-like games you won't regret buying this one ^_^
Missing a lot of early access stuff that they said would be there upon early access release. Also there's a lot of bugs when it comes to the menus and having multiple menus overlay / leveling up as you interact with an object etc. Inventory management controls are janky and cumbersome. No way to change key bindings or even any instructions telling you what the keybinds are. Stated that on early release there would be 30+ hours of content. Finished every difficulty of every stage available in 13 hours, and that is with grinding and upgrading extra stuff that wasn't necessary. Currently there's only 2 maps. 5 difficulties for the first map and 1 difficulty for the second map. Half the NPCs seem to just be place holders and don't do anything.
I'm still early in the game and I have never been great at bullet hell/bullet heaven type games, but I love what I've seen so far. I love the characters and their design, the monsters all look fun. It does have a few bugs but for the price and the fact that it just hit early access, I think it's really fun and will only get better! Also didn't think I'd love bullet heavens so much
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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