
Help young Mako to save the world, while gracefully switching between two parallel dimensions in this fascinating metroidvania/slasher platformer! Explore the worlds full of magic and secrets, find friends and allies and try not to let the ancient God awake!
Welcome to the amazing world of Akatori — an action platformer with metroidvania elements. Discover the story of Mako, a guide to the amber worlds who grew up in the Akatori Monastery. Embark on a journey to save these worlds from amber storms that destroy and distort all living things in their path. A mysterious companion — a red bird — will join you on your adventure. Its past and motives may be unclear, but it will be indispensable throughout your journey. The bird can transform into a staff: it can become a weapon that crushes enemies, or a companion that helps you explore every corner of the world.




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Португальский (Бразилия) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
As far as I understand it, what happened with this one is that the original developer became defunct mid-project, and the publisher assigned a new developer to finish the job – and unforutnately, it shows. The end product has the stink of an asset flip about it in spite of being an original property; every part of it feels like the new developer simply cobbled together whatever assets the original developer had already produced in order to deliver a minimum viable product. Highlights include: A world design that's clearly bits and pieces of what was intended to be an exploration-heavy metroidvania awkwardly retooled as a linear precision platformer (but see below). Weapon-based movement tech held over from the early demos that's almost never actually relevant in the full game because it bolts on a huge, floaty double jump that trivialises 95% of the platforming.* An upgrade schema
Ooooh, what a gorgeous game. I’ve finished two biomes so far and it’s been pure eye candy. As for the gameplay, I don't usually finish metroidvanias, but I think this one’s going to be an exception. I’m so excited to see the bamboo forest and the snow biome! Also, I’m terrified I’m gonna keep replaying this game until I find every single cat, hahaha
Akatori is a 2.5D Metroidvania about a girl who works in a monastery and she finds a bird called Akatori and decide to team up on a magnificent journey to battle the source of amber corruption in the world. The game offers a huge interconnected world where there gates that links different sides of a world and different paths that lead to each exit. The combat system and controls were pretty smooth where you have a charge meter that is consumed when using special combos or stronger attacks. It's up to you to create your own combos during your battles be it aerial slams, knock ups, dash thrusts and many other attacks that can be unlocked later on. The difficulty spike was a bit awkward early game where normal mobs can 1-2 hit you if you're playing on hard difficulty (suffering difficulty). I struggled a bit earlier but as you push throughout the game more and more your Max HP will increa
Can't recommend this game, with the possible exception of a steep discount. It's very pretty in places, but there's almost nothing going on. I finished it with 6 hours on record despite leaving it running in the background for a bit. There are two main problems with the game during that runtime. The combat and most enemies are pretty average and uninspired, while most of the bosses are bad. Combat ends up being a bit bland and disappointing. The story also barely exists, with very little relevant dialogue or world-building, and an ending that comes out of nowhere and leaves just as quickly. Everything feels stilted and unearned. The game ends with a scene that I can only imagine is sequel bait, but should have led to the other half (or more) of the game which does not exist. Music and atmosphere are serviceable, but in the end, the game feels like the skeleton of something better. Buy
I really like metroidvanias and this looked gorgeous so I thought this would be a slam dunk... Nope For full transparancy I am pretty irritated right now but I will try to write an objective review anyway. The game is not fun. I played it for like 4 hours on stream and the writing is pretty annoying. Story is usually never a big thing for me in metroidvanias so that's not really an issue for me. There is a lot of cheap moments where enemies can attack you without even seeing them and the MC is an annoying brat. And devs, if you read this: The discount joke is NOT funny! It was not funny when you saw it the first time and it was NOT funny 4 hours later after every single merchant you encounter... My BIGGEST issue with this game is that you don't have equipment. So the only things you find while exploring are either potions (healing, buff dmg, buff currency gain) or amber (money). It ki
I’m not usually a huge fan of games like this, but the difficulty really pulled me in. I love how many different ways there are to kill even the most basic enemy. You can slam them into each other and watch one of them SUFFER! Overall, it’s a pretty solid action game that tests the endurance and resilience of every single cell in your body. I have a feeling my controller isn’t going to survive until the end. What I liked: + Great dialogue. Some parts genuinely made me laugh, while others actually got me interested in finding out what the hell happened. + The visual style is really cute and easy on the eyes. + Adorable cat collectibles. There’s a cat with a hookah, and I WILL find him. + A good variety of enemies that force you to actually think about your combat strategy. + Soulslike mechanics. What I didn’t like: - THOSE ♥♥♥♥♥♥♥ BUGS that jump out from the most unexpected places and b
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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