
An RTS game on a Sci-Fi setting made by the same crazy guys behind the Kingdom Rush saga. Players will command several squads of units ranging from specialized soldiers, unstoppable mechas and of course, Hero units both human and extraterrestrial. The fight spans across exotic planets against fearsome alien creatures and factions. This game won’t be a part of the Kingdom Rush franchise. It is an entire new universe to explore. It is also a different genre since this game will be more of a casual RTS.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Испанский (Лат. Америка) |
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I don't understand people who write negative reviews to this game. It is well-done casual strategy game with cute graphics and a lot of content. https://steamcommunity.com/sharedfiles/filedetails/?id=1760071309 I played all Kingdom Rush games. If Kingdom Rush was inspired with Warcraft 3, then Iron Marines were inspired with Starcraft. The first world is the Terran fights against Zerg. Basically, it is not bad. I understand the fact the game was designed for mobiles first, so it offer not much RTS gameplay for PC player. Anyway, the game is good. You have a hero (for choosing between 16 heroes) in all missions. You start with a few squads and can capture Mineral deposits. It builds a base and give money income. It means you can summon more units when they die or placing towers or but base upgrades. Some missions don't have mineral deposits, so you play with limited amount of units. But
I've played this game since it first released on iOS. Loved it, so I just had to get it on Steam. The thing about this game is, I think it aims to be a casual RTS game, with most of the basic and core elements of the genre simplified down to a casual level, like no mini-map, no group control, no attack-move, no queuing order etc; but actually the missions are not that easy. At least not for casual or first time RTS players. The balance is quite spot-on I think. Of course if you are a Starcraft player for example, cruising through this game even on Impossible mode is no sweat. RTS fans like myself sometimes find it annoying for the missing features mentioned above, but I understand this is a casual game, so just relax guys! If you want some real challenges, go play some Starcraft. All in all a very nicely designed game, lots of references and easter eggs, just like Ironhide's other gam
If you are just expecting Iron Marines to be a normal tower-defence game like Kingdom Rush but in a sci-fi setting, it's not that exactly. It has the feel of Kingdom Rush but now it's more like a real-time strategy game where you have to go after the enemy. In some senses, Kingdom Rush players have already been doing this with the hero characters, but now you can build mobile units as well. Rather than just having a scattering of towers, you occupy bases which must often be captured from the enemy. You also have to harvest resources in a similar way to most RTS games. If you are a hardcore RTS fan then this game might not take itself seriously enough for you and it is only a single player campaign. For a TD fan, it forces you out of your defensive comfort zone and makes you take risks exploring the map. The predictability of TD games is perhaps one of the reasons why some people prefer
TLDR: While it's a brave move to go from making Tower Defence games to a real-time strategy (RTS) game, Iron Marines is too simple and too frustrating in places to make it fun and enjoyable. An RTS that lacks basic functions such as "attack move" and any sort of HUD with a very limited unit cap has to have some very innovative ideas to counter these problems. Sadly, Iron Marines does not. Resulting in an overly simple and somewhat frustrating experience. I picked up Iron Marines as I'm a big fan of the Kingdom Rush games and was interested to see what the developer's take on the RTS genre would be like. Campaign wise it is set across 21 stage over 3 different planets (which affect visual design and enemy types), with a few challenge stages which limit the type of towers and units you have. You start the game with 1 HQ structure, which generates the game's single resource. Another struc
So this is one of those games that really needs a number to rate rather than a yes or no. in this case, it's a 5/10. I can recommend this game, but only barely. It looks good and can be challenging, but it really isn't a good game. It wants to be a RTS, but the game mechanics are clunky and stiff. The developers tower defense roots show and it kinda makes me wish they just stuck to that genre instead. Probably the worst part is that the game is incredibly linear, forcing the player to play a certain way and through a certain path to obtain victory. It's way too scripted. The levels become more of a chore to play as time goes on. So, as a game, I can recommend it, but do yourself a favor and only buy it at a heavy discount...
- Pros - The game is very simple, so if you're just looking to chill and play something while you watch netflix, this will do just fine. The art style is really nice, I love the cotton candy pallet because it doesn't get tiring to look at... - Cons - ... That being said, the game lacks a lot of what makes RTS' fun to play. You can't bind keys to your troops, so you need to click them every time, which makes micromanagement a pain in the S. Your squads also seem to just attack whatever is closest ignoring your commands after the initial hit. When it comes to macro, there really isn't much of a strategy to be applied. You have a limit to the amount of squads you can have, so you'll always just buy all your squads and then spend whatever is left on turrets and upgrades as your resources pour in. You can't choose where to place the turrets, you can't choose where to deploy your "base",
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