
Toren brings poetry to life in an epic journey of growth, discovery and overcoming great hurdles. In Toren players guide Moonchild from birth to coming-of-age as she embarks on a dangerous journey of revelation and transformation. A distinct and unique art style, dark fantasy storytelling, innovative puzzles and beautiful soundtrack combine to make Toren a memorable gaming experience.
"Experience the mysterious, timeless world of Toren, the first adventure game from Brazilian indie developer Swordtales. You are Moonchild, destined to climb the tower (known as Toren) on a hauntingly solitary journey to find your purpose. You must solve puzzles and face monsters as you struggle to climb to the top of this beautiful, yet treacherous environment, driven by the will to find your freedom."




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Португальский (Бразилия) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Let me be blunt; Toren is worth playing, but only for a certain type of gamer. If you dislike short games, you'd best keep walking. Toren will take you around two hours to complete, perhaps a little more if you really like to soak up the scenery. If you demand precise, responsive controls, this ain't the game for you either. Toren involves a little combat (pretty clunky) and a lot of platforming (anywhere from okay to very clunky). Art design, world design and character design are where Toren shines. I'm not going to pretend I understood much of the story, but whatever it was I found it pretty intriguing too. If you've read all of this and you're still interested, you might be the right kind of gamer to play Toren.
I have uh... very mixed feelings about Toren. It's a relatively simple story told through unconventional (at times quite confusing) means. It's very short (about 2 hours of gameplay to get through the whole story), though you might want to replay it to fully grasp its meaning. There's a lot of things to like about it and a lot of things that are less well executed. I'll start with the plus points, then. The art style is quite charming, especially the 2D cutscenes. There are few and far in between, but props to the skilled artist(s). The music, too, is very atmospheric and relaxing and personally one of my favorite parts of the game. And the story itself, well, if you are fond of allegoric heroic tales, you will surely like this vaguely deterministic commentary on man's hubris neatly wrapped in a warrior princess story. The gameplay itself though I.. don't have many nice things to say
Toren is an indie third-person platformer/adventure game with a rather unique surreal art style. Unfortunately the whole game is marred by a large number of technical issues and general lack of polish. From the distance the surreal environments look beautiful. Unfortunately, way too often the camera zooms in closer and you notice how the game world is full of terrible textures and poorly made blocky 3D models. The camera itself can also be a major pain at times. The gameplay isn't that good either. The controls are rather imprecise on a gamepad and downright terrible with a keyboard. The puzzles are all on the simple side and the few combat encounters are frankly pretty bad. The rather cryptic story is at least somewhat interesting, if a touch too abstract for my taste. With all these flaws and general lack of polish I wouldn't recommend Toren unless you really enjoy short artistic g
The Bad: The game is repetitive. Now, a lot of game are repetitive - the whole of Half Life (an absolute classic everyone should play) is variations on a theme, when you get to gameplay. The same holds true for other incredible classics across many genre: Metroid, any given SHMUP, all the Diablo-Likes ever made (including all the Diablos), the LoZ series, and so it goes. There's a distinct difference between good-repetitive and bad-repetitive. Good-repetitive has strong narrative, vast variation, or an intrinsic value in the repeated mechanic (think Tetris). Toren is pretty awesome, but it doesn't have that - it has Bad Repetitive: the same goal, mechanic, and so on repeated ad nauseum. So why do I reccomend it? Well... The Good Beautiful. Don't get me wrong - it won't kill your gaming PC. Hell, I can play it on my laptop, which is not... you know, fantastic. That having been said,
Toren is an adventure game where an interesting story and concept are sadly marred by the actual gameplay. PROS: -interesting,albeit cryptic,story -very nice art style -great soundtrack CONS: -menus are clunky,no quick "back" button and it's somewhat difficult to understand what's highlighted -clunky controls where turning, jumping and attacking often feel awkward and imprecise -dream sequences remember what you've done game-wise but have no mid-checkpoints so if you fall you have to start from the beginning -some annoying platforming sections, made worse by the aforementioned controls -weak graphics overall, while the levels themselves are decent the char models and some effects are less impressive -some noticeable screen tearing even with vsync on -bland puzzles -underwhelming and repetitive last boss fight http://steamcommunity.com/sharedfiles/filedetails/?id=453205768
Toren is a third person adventure story game with puzzles. Toren tries to tell the story of the Moonchild that climbs the tower to fulfil her destiny, but it's often vague and confusing. The only good part comes at the scene after the credits that might make you think the journey was worth it. The graphics aim to be beautiful, showing different places as the story progresses. But at times the colors don't mix together very well and the graphics are dated. The soundtrack, however is great, fitting for the mood the game sets. For gameplay, there is mostly platforming and puzzle solving with little amounts of combat involved. The puzzles are easy and most of them have the mechanic of hiding behind cover from the gusts of wind. Buggy platforming and poor controls made for some frustrating moments where sections had to be replayed. Overall, the game has nice ideas, but it didn't execute t
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