Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.
Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms. As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.




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Thank you for the assist options. As an older gamer who just wants to come home from work and the gym it's nice to not have to be frustrated playing a game when you just want to beat it. Online Co-op is nice. Loving Karl
Did couch co-op with my 10 year old for about 10 hours this weekend... and reminded me in the warmest ways of doing the same thing with my best friend when I was about his age in Streets of Rage 2. The biggest difference between the two is that great couch co-op aside, there are surprisingly deep builds that change each run, and every run route is different, with variable mid bosses and some common end bosses on each "stage". You might go from one run of being a distance special attack spammer that can reload special attacks without having to punch someone to the next run being an aerial combo king that does elemental damage, to the next run being someone who can basically turn people you grab and throw into magical grenades that do area damage- and this is all one out of four characters with unique movesets. My only gripe is I wish it was four player, but then, I also recognize that
First time I've felt compelled to write a review, because this game is that excellent. Yes this is Hades meets SoR4 but it is so much more in its character, charm and artistic direction. Its beautiful hand drawn style combined with what will I'm sure be one of, if not the best soundtracks this year made by a certain beloved DOOM composer makes the experience immersive and addicting. The gameplay as I've experienced it so far is smooth and diverse, the mobility options and the incentives to use them make the game feel much less clunky to play than most beat em ups. Beyond the already fun combo chaining options, the roguelite element adds great depth for strategy and aspects like the varying specials and mounted combat allow you to constantly approach the game from different angles. The boss fights are a highlight as they feel intentional and not just spongey. There is a bit more repeti
10:10 I can’t recommend this game enough Performs great on steamdeck Perfect combo of classic beat em up with wonderful range of moves inc grab With rogue upgrades to make it easier each time Great art and story / quests Mounts to pet… Coop for 2 players It’s a master class in beat em ups. I really hope the devs continue adding content and sequels/dlcs ! It’s amazing thank you
Absolum is, quite honestly, stupidly fun. From the moment you start playing, it's hard to stop. The combat system is instantly satisfying, with combo mechanics that feel similar to Streets of Rage 4. At first glance, they might seem a bit simpler, but once you dive into the item and ritual synergies, things get surprisingly deep. Each character brings a unique playstyle with different abilities, making every run feel fresh. The combat is where the game truly shines. You’ve got parries, clashes (where you use a strong attack right before getting hit), and dodges. Timing is everything here, and learning the rhythm of each fight is a blast. Visually, the game looks fantastic, just as we’ve come to expect from this team. And the music? Absolute bangers. Some tracks will stick in your head long after you’ve finished playing. Absolum also has that classic arcade flavor, like Dungeons & Drag
Absolum is like a well-seasoned cheeseburger with all the fixings. While the core gameplay is relatively simple, it's fun, even after 25 hours; and the visual style, animations, music, worldbuilding, and constant variety elevate it to excellence. Combat isn't especially deep, as combat systems go: you have light and heavy attacks, and no special combos, so at the start you're mostly just stringing together light attack chains and finishing off with heavies. There's also Arcana, which are super moves that rely on meter charge. You have three distinct defensive options at all times, all of which have different uses and can be individually affected by the Hades-esque boon system. By the end of a run, you'll be pulling off fairly complicated attack chains and refilling your super meter so quickly that you can work those moves into your regular combos. The roguelike half of the game is a l
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