
Recon Control is a turn-based strategy and 2D platformer hybrid focused on combat. You play as a commander of the small special operations unit. Choose the right fighters for specific tasks, train them, buy equipment, and lead your unit through a set of missions to the final.
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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Испанский (Лат. Америка) |
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RANKING: AVOID | FLAWED | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE SYPNOSIS: WHAT TO EXPECT: Indie made. Side-on, platformer perspective. Turn-based squad-level tactical combat. Very challenging, with a hardcore nature. Stand-alone operations or campaign linked missions. 4x branch skill customisation. Authentic weapons and inventory. Operator permadeath on higher difficulties. Fixed, cramped battlefields with few dynamic elements. Made to be replayed. Progress is reset between operations in stand-alone mode. 16x supported languages. Single-player STATUS: Fully released, with a free update of additional content BEST FIT: Purely for fans of hardcore TBT games requiring planning. Must enjoy replaying the same content on harder difficulties REVIEWED USING: Intel i5 6600 3.3GHz, 8GB RAM, GTX970 @ 4GB 1980x1080 windowed, EVO850 SSD More info below.... https://steamcommunity.com/shar
Follow my Curator Page for more Strategy Games! Recon Control is a hardcore turn-based strategy game. The special thing is, that the battlefield works like a 2D platformer. You command up to four soldiers mission after mission to gain control points which let you unlock the final mission. There are three operations (campaigns) with 25 different missions in total. Equipment There are dozens of weapons, armor, and items such as explosives. Most of them you need to unlock first with gold. You get gold after finishing a mission (mostly 1 or 2). Unlocking an Item costs 1 or 2 gold, so you won't unlock much and need to think about what to get. After unlocking equipment, you need to buy it with money before you can actually equip it. This also works as an overall progression because everything you unlocked once will stay unlocked. Difficulty The Game is very hard. There are no difficulty
It's evident that this game is a continuation of the development team's previous work, Renegades, which is a flash game I played on a website several years ago. However, I must express my disappointment, as I find this game less enjoyable than its predecessor. I quite like the mysterious atmosphere pervading in Renegades -- What happened in this city? Why are there zombies? And against whom, for what purpose, are our heroes launching their assault? These mysteries remain unanswered in the game, while I am anticipating further revelations in its successor. I also quite like the pixel art style of renegades. However, the shift to a more mediocre cartoon style in the new game feels like a step backward for me. Moreover, I believe Renegades had better economic and combat systems. Earning money through missions and buying equipment without the risk of losing it upon death or injury made the
I really, really wanted to like this game, but its just a meh to me. The main gist of this is its supposed to be a 4 man special forces team that inserts on some bad guys place and clears them out. This is a puzzle about how to get your team in, drop the bad guys and get out with everyone. My problems with this game is that there is no tutorial, there is no manual, and the design isn't intuitive when you are playing to completely figure out what is going on. Each of your characters has so many action points to do anything. Great, look at the map and you have green, yellows, red boxes all over the place. What the hell does it all mean? Took me a while to figure out that going to green is where I then have enough action points to still be able to shoot someone. Awesome. Except, my guys wont shoot anyone if they are right in front of them. Instead they will try and punch them with the w
Tactical Step-by-step shooter. The main feature, which is the whole essence of the game, is 2D graphic - reminds me my childhood, those games, flashbacks)) So - here are big variety. Maps, missions (25 missions, 3 campaigns), tasks, developers did a really good job. Moreover, there are many types of guns, armor, equipment, different items. It is a very important point which I figure out while playing any game, coz when developers of each game don't respect the player, their users: they create only 1-3 guns using which u have to spend all time passing the game - so it becomes rlly boring ;( But, in "Recon Control" it's +REP ofc☆ Shortly, in this game u have a team of 4 soldiers - pass missions - to get to the finish = last mission Recon Control doesnt annoys with time, idk why but I can play it non-stop for full night, may be because the game is not easy , u have to think and try to pass
Follow our Curator Page, MMM Reviews, for more in-depth reviews and recommendationsRecon Control is a 2D turn-based tactics game where you put together a spec-ops team and attempt to complete various missions. On its store page, there is an odd claim that this is a hybrid of strategy and platformer, but I can’t imagine how this could possibly be considered a platformer aside from literally having some platforms in the game. Regardless, this is a straightforward tactics game that doesn’t try to reinvent the wheel, for better or worse. Presentation Starting off with presentation, Recon Control does a decent job here. The art isn’t going for anything overly realistic, there’s a nice stylized look to the characters with chunky heads and arms to highlight each soldier’s equipment. It’s readable as a strategy game, while also not looking too shabby either. In what will be a recurring theme, t
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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