
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
In the distant future, when civilisation is on the brink of extinction, people follow the legend of Elysium in the last city, Havenswell. In this sci-fi ARPG set in a post-apocalyptic wasteland, you play as Arrisa, an immortal Blader, as she explores the ruins of the city in search of hope for a new life. Arrisa is a highly advanced life form who relies on an extensive arsenal of weapons, spells and combat skills in her quest to save civilization. AI Limit's Sync-Rate system allows for a powerful mix of spells and attacks in intense and dynamic offensive and defensive combat scenarios. The game's post-apocalyptic setting, factions and mechanical monsters are based on completely original AI lore. Ai Limit players will feel the presence of "Sphere Gods" throughout their journey. Sphere Gods will communicate with Arrisa throughout the story as it gradually unfolds to multiple endings.




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Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Took 12.5hrs to beat the game, it was a good experience so far, it ressembles Bloodborne, Nier Automata and Code Vein aspects into it and delivers a very smooth game. Pros -The most smooth and fastest Soulslike out there -Fantastic gameplay -Extremely fun weapon arsenal with great animations -Good level design (quite linear like dark souls 3 but around mid and endgame it becomes better) -Beautiful artstyle (if you enjoy games like code vein, wuthering waves and any cel shading anime game) -Hitboxes were greatly designed and accurate -No Camera issues with big bosses (something fromsoftware HAS NOT fixed) -Amazing outfits design, very rewarding to obtain Cons -Story was weak at the end (it was not engaging and tries very hard to mimmick Bloodborne) -Non existant OST, just ambient sound (as a soulslike this was by far the most dissapointing aspect due to other games excel in this section
Don't let that terrible IGN review fool you. This is a great game that is a ton of fun and challenging. Defeating the bosses will give you the souls high satisfaction many lovers of this genre chase after.
AI Limit really is a hidden gem in the soulslike genre, especially because it got mostly overshadowed by the much bigger "The first berserker: Khazan", which released on the same day. However, the game really surprised me! Despite its lower budget (you can tell that it is made by a smaller team), you can really feel the love and passion of the developers in every aspect of the game. The anime-inspired cel-shaded art style might not be the prettiest out there, even compared to Khazan or Code Vein, but it suits the game’s vibe perfectly, making it feel melancholic and abandoned. Plus, the atmospheric music and sound design add a great touch to every area, really calm and chilling at times. One of AI Limit’s standout features are the changes made to the traditional soulslike combat system. Instead of the classic stamina bar, the game introduces a unique sync bar. Your damage output, spel
Bought the game based on one image off the steam page Was Not expecting -A Soulslike game with a system that rewards aggression -You lose a portion of your currency when you die (can be adjusted with items which could allow you to take more loss with higher currency gains or vice versa) -Fluid dodging mechanics like Bloodborne's -Peak Optimization -level design that made you want to see what gimmick was happening next -2 Types of healing items that remind me of Dark Souls 2's lifegems and estus -Good Anime Character outfits -No stamina (you can dodge or sprint to your heart's content) -A "mana" bar that not only fills to a certain point passively, but also fills slowly (better with upgrades) upon doing damage (or lowers upon taking damage), and that same bar also boosts all damage based on how much "mana" you have at the time -Bosses with healthbars that stay imposing even in NG+ -The
Engaging lore, dark immersive atmosphere, and solid level design make this one of my favorite Souls-like to date I've played almost every major Souls-like out there: Nioh, Remnant, The Surge, Code Vein, Stellar Blade, Lies of P, you name it. While each has its own appeal, none quite capture the deep worldbuilding and lore that elevate From Software's games to another level. Most of them are preoccupied with dynamic combat and diverse character builds, leaving the narrative as an afterthought. As a result, they feel more like standard action games rather than the rich immersive journey that defines the true Souls experience. This is why, despite some notable flaws, I found AI Limit to be among the most enjoyable Souls-like I’ve played so far. This Bloodborne-inspired, grimdark journey might not have the same polish as its higher-budget competitors, but it delivers an engaging story and
AI Limit is a VERY enjoyable mashup and interesting game in it's own right. It's basically a Nier: Automata inspired take on Dark Souls 1. It nails that satisfying, interconnected world design that DS1 did so well (and which I personally felt was lacking in DS2 and DS3). The art style is fun and distinct: chunky, detailed environments mixed with sleek anime-style characters. It’s very Nier-coded, but with (very faithful) Souls-like gameplay at its core. I think IGN has lost the plot entirely.. 5/10? I'm sorry but that's insulting coming from the company that gives completely broken at launch AAA games like Cyberpunk 9/10 reviews. The whole "not unique enough" criticism feels lazy. Not every game needs to reinvent the wheel, sometimes a well-executed blend of familiar elements is exactly what we want. AI Limit is well-optimized, polished, and clearly built with care. Plus, this game ac
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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